#include "worldmap.h"
#include <bits/stdc++.h>
using namespace std;
void dfs(int st, vector<int>g[], int p, bool vis[], int &ind, vector<vector<int>>&ans){
//first handle this node
int n = ans.size();
vis[st]=1;
for(int i = 0;i<n;i++){
ans[ind][i]=st;
}
ind++;
for(int i = 0;i<n;i++){
ans[ind][i]=st;
}
ind++;
for(int i = 0;i<n;i++){
ans[ind][i]=st;
}
ind++;
int temp = 0;
for(int i : g[st]){
ans[ind-2][temp]=i;
temp+=2;
}
for(int i : g[st]){
if(vis[i]){
continue;
}
dfs(i,g,st,vis,ind,ans);
}
if(p!=-1){
for(int i = 0;i<n;i++){
ans[ind][i]=p;
}
ind++;
}
}
vector<vector<int>> create_map(int n, int m, vector<int> A, vector<int> B) {
vector<int>g[n];
for(int i = 0;i<m;i++){
A[i]--;
B[i]--;
g[A[i]].push_back(B[i]);
g[B[i]].push_back(A[i]);
}
vector<vector<int>>ans(4*n-1,vector<int>(4*n-1,-1));
bool vis[n];
fill(vis,vis+n,0);
int ind = 0;
dfs(0,g,-1,vis,ind,ans);
for(int i = 0;i<4*n-1;i++){
for(int j = 0;j<4*n-1;j++){
ans[i][j]++;
}
}
return ans;
}
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