#include "worldmap.h"
#include <bits/stdc++.h>
using namespace std;
std::vector<std::vector<int>> create_map(int N, int M, std::vector<int> A, std::vector<int> B) {
	vector<vector<int>> adj(N);
	for(int i=0;i<M;i++) {
		adj[A[i]-1].push_back(B[i]-1);
		adj[B[i]-1].push_back(A[i]-1);
	}
	vector<vector<int>> ans;
	vector<bool> vis(N);
	auto dfs = [&adj,&vis,&ans,N,cnt=0](auto &dfs, int x) mutable -> void {
		vis[x] = 1;
		vector<int> nw;
		for(auto i: adj[x]) {
			if(cnt&1) {
				nw.push_back(x+1);
				nw.push_back(i+1);
			} else {
				nw.push_back(i+1);
				nw.push_back(x+1);
			}
		}
		while(nw.size()<3*N)
			nw.push_back(x+1);
		ans.push_back(nw);
		cnt++;
		for(auto i: adj[x])
			if(!vis[i]) {
				vector<int> v;
				for(int j=0;j<3*N;j++)
					v.push_back(((j^cnt)&1?x:i)+1);
				ans.push_back(v);
				dfs(dfs, i);
				v.clear();
				for(int j=0;j<3*N;j++)
					v.push_back(((j^cnt)&1?i:x)+1);
				ans.push_back(v);
			}
	};
	dfs(dfs,0);
	while(ans.size()<3*N)
		ans.push_back(vector<int>(3*N,1));
	return ans;
}
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