#include "worldmap.h"
#include<bits/stdc++.h>
std::vector<std::vector<int>> create_map(int N, int M, std::vector<int> A, std::vector<int> B) {
int K = N * 7;
std::vector<std::vector<int>> grid(K, std::vector<int>(K, 1));
for (int i = 2; i <= N; ++i) {
int row = (i * 3) % K;
int col = (i * 5) % K;
grid[row][col] = i;
}
for (int i = 0; i < M; ++i) {
int a = A[i];
int b = B[i];
int row = (i * 13) % (K - 1);
int col = (i * 17) % (K - 1);
grid[row][col] = a;
grid[row][col + 1] = b;
}
return grid;
}
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