#include "worldmap.h"
#include <bits/stdc++.h>
using namespace std;
using vi = vector<int>;
using vvi = vector<vi>;
void dfs(int u, vector<bool> &vis, vvi &adj, vi &tour) {
vis[u] = true;
tour.push_back(u);
for (int v : adj[u]) {
if (vis[v]) continue;
dfs(v, vis, adj, tour);
tour.push_back(u);
}
}
vvi create_map(int n, int m, vi a, vi b) {
vvi adj(n+1, vi()); for (int i = 0; i < m; i++) adj[a[i]].push_back(b[i]), adj[b[i]].push_back(a[i]);
vector<bool> vis(n+1, false); vi tour; set<int> seen;
dfs(1, vis, adj,tour);
vvi ans(1); vector<int> ridx(n);
for (int i = 0; i < tour.size(); i++) {
if (!seen.count(tour[i])) {
ans[0].push_back(tour[i]);
ridx[tour[i]] = ans[0].size();
ans[0].push_back(tour[i]);
}
ans[0].push_back(tour[i]);
seen.insert(tour[i]);
}
int K = ans[0].size();
for (int i = 1; i < K; i++) {
ans.push_back(vi(K));
for (int j = 0; j < K; j++) {
ans[i][j] = ans[i-1][j];
}
}
for (int i = 0; i < n; i++) {
int r = ridx[i];
int cc = 0;
for (auto &el : adj[i]) {
ans[cc][r] = el;
cc += 2;
}
}
return ans;
}
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