#include "worldmap.h"
#include <bits/stdc++.h>
#ifdef LOCAL
#include "Debug.h"
#else
#define debug(...) 42
#endif
using namespace std;
const int N = 44;
vector<int> a[N];
int depth[N];
void dfs(int x, vector<int> &path)
{
path.push_back(x);
for (int y : a[x])
if (depth[y] < 0)
{
depth[y] = depth[x] + 1;
dfs(y, path);
path.push_back(x);
}
}
vector<vector<int>> create_map(int n, int m, vector<int> A, vector<int> B) {
for (int &x : A)
x--;
for (int &x : B)
x--;
for (int i = 0; i < n; i++)
{
a[i].clear();
depth[i] = -1;
}
vector<vector<int>> adj(n, vector<int>(n));
for (int i = 0; i < m; i++)
{
a[A[i]].push_back(B[i]);
a[B[i]].push_back(A[i]);
adj[A[i]][B[i]] = adj[B[i]][A[i]] = 1;
}
vector<int> path;
depth[0] = 0;
dfs(0, path);
vector<int> sz(n * 4);
for (int i = 0; i < n * 2; i++)
for (int j = 0; j < n * 2; j++)
sz[i + j]++;
vector<int> diagonals, neighborDia(n, -1);
vector<pair<int, int>> neighborOrder;
for (int x : path)
{
if (neighborDia[x] < 0)
{
diagonals.push_back(x);
diagonals.push_back(x + n);
neighborDia[x] = size(diagonals) - 1;
neighborOrder.push_back({sz[neighborDia[x]], x});
}
diagonals.push_back(x);
}
while (size(diagonals) < n * 4 - 1)
diagonals.push_back(path.back());
sort(begin(neighborOrder), end(neighborOrder));
vector<int> rank(n);
for (int i = 0; i < size(neighborOrder); i++)
rank[neighborOrder[i].second] = i;
vector<vector<int>> ans(n * 2, vector<int>(n * 2));
for (int d = 0; d < n * 4 - 1; d++)
{
int x = diagonals[d];
vector<pair<int, int>> cells;
for (int i = 0; i < n * 2; i++)
{
int j = d - i;
if (0 <= j && j < n * 2)
cells.push_back({i, j});
}
if (x < n)
{
for (auto [i, j] : cells)
ans[i][j] = x + 1;
}
else
{
x -= n;
vector<int> neighbors;
for (int y = 0; y < n; y++)
if (rank[y] < rank[x] && adj[x][y])
neighbors.push_back(y);
assert(size(neighbors) <= size(cells));
for (int k = 0; k < size(cells); k++)
{
auto [i, j] = cells[k];
if (k < size(neighbors)) ans[i][j] = neighbors[k] + 1;
else ans[i][j] = x + 1;
}
}
}
return ans;
}
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