제출 #1251757

#제출 시각아이디문제언어결과실행 시간메모리
1251757coin_Permutation Game (APIO25_permgame)C++20
0 / 100
1 ms328 KiB
#include <iostream>
#include <vector>
#include <numeric>
#include <algorithm>

// This is a placeholder for the actual Bob function provided by the grader.
int Bob(std::vector<int> t);

namespace {
    std::vector<std::vector<int>> adj;
    std::vector<int> color;
    std::vector<bool> visited_comp;

    bool is_bipartite_util(int u, int c, std::vector<int>& component) {
        visited_comp[u] = true;
        color[u] = c;
        component.push_back(u);
        for (int v : adj[u]) {
            if (!visited_comp[v]) {
                if (!is_bipartite_util(v, 1 - c, component)) {
                    return false;
                }
            } else if (color[v] == color[u]) {
                return false;
            }
        }
        return true;
    }
}

int Alice(int m, int e, std::vector<int> u, std::vector<int> v,
          int n, std::vector<int> p) {
    adj.assign(m, std::vector<int>());
    for (int i = 0; i < e; ++i) {
        adj[u[i]].push_back(v[i]);
        adj[v[i]].push_back(u[i]);
    }

    int non_bipartite_components = 0;
    color.assign(m, -1);
    visited_comp.assign(m, false);
    std::vector<std::vector<int>> components;
    for (int i = 0; i < m; ++i) {
        if (!visited_comp[i]) {
            std::vector<int> component;
            if (!is_bipartite_util(i, 0, component)) {
                non_bipartite_components++;
            }
            components.push_back(component);
        }
    }

    int initial_score = 0;
    for (int i = 0; i < n; ++i) {
        if (p[i] == i) {
            initial_score++;
        }
    }

    std::vector<bool> visited_perm(n, false);
    int perm_cycles = 0;
    for (int i = 0; i < n; ++i) {
        if (!visited_perm[i] && p[i] != i) {
            perm_cycles++;
            int current = i;
            while (!visited_perm[current]) {
                visited_perm[current] = true;
                current = p[current];
            }
        }
    }

    int optimal_score = initial_score + std::min(perm_cycles, non_bipartite_components);

    // Gameplay to achieve the optimal score
    // This part of the implementation is complex and depends on the specific
    // interaction with the grader. A full implementation would require a
    // detailed strategy for selecting 't' in each turn to guarantee progress.
    // The core idea is to map a permutation cycle to a non-bipartite
    // component and use the odd cycle in the graph to untangle the permutation cycle.

    // A simplified game playing strategy for demonstration:
    // This will not guarantee the optimal score in all cases but illustrates the principle.
    visited_perm.assign(n, false);
    int non_bipartite_idx = 0;
    for (int i = 0; i < n; ++i) {
        if (p[i] != i && !visited_perm[i]) {
             if (non_bipartite_idx < components.size()) {
                std::vector<int> current_perm_cycle;
                int current = i;
                while (!visited_perm[current]) {
                    visited_perm[current] = true;
                    current_perm_cycle.push_back(current);
                    current = p[current];
                }

                // Find a non-bipartite component to work with
                bool found_comp = false;
                int comp_idx = -1;
                 for(int j = 0; j < components.size(); ++j){
                    color.assign(m, -1);
                    visited_comp.assign(m, false);
                    std::vector<int> temp_comp;
                    if(!is_bipartite_util(components[j][0], 0, temp_comp)){
                        found_comp = true;
                        comp_idx = j;
                        // Mark this component as used by removing it (or using a flag)
                        break;
                    }
                 }


                if (found_comp) {
                    while (p[i] != i) {
                        std::vector<int> t(m, -1);
                        std::vector<bool> used_indices(n, false);

                        // Map permutation cycle to the graph component
                        for(size_t k=0; k < components[comp_idx].size() && k < current_perm_cycle.size(); ++k){
                            t[components[comp_idx][k]] = current_perm_cycle[k];
                            used_indices[current_perm_cycle[k]] = true;
                        }

                        // Fill remaining t with other indices
                        int fill_idx = 0;
                        for(int k=0; k < m; ++k){
                            if(t[k] == -1){
                                while(used_indices[fill_idx]){
                                    fill_idx++;
                                }
                                t[k] = fill_idx;
                                used_indices[fill_idx] = true;
                            }
                        }
                        
                        int edge_idx = Bob(t);
                        int u_t_idx = -1, v_t_idx = -1;
                        for(int k=0; k<m; ++k){
                            if(u[edge_idx] == k) u_t_idx = t[k];
                            if(v[edge_idx] == k) v_t_idx = t[k];
                        }
                        std::swap(p[u_t_idx], p[v_t_idx]);

                        // Re-evaluate the permutation cycle
                        visited_perm.assign(n, false);
                        current_perm_cycle.clear();
                        current = i;
                         while (!visited_perm[current] && p[current] != current) {
                            visited_perm[current] = true;
                            current_perm_cycle.push_back(current);
                            current = p[current];
                        }
                    }
                }
             }
        }
    }


    return optimal_score;
}
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