#include <bits/stdc++.h>
#include "festival.h"
using namespace std;
#define int long long
#define INF (int)1e18
mt19937_64 RNG(chrono::steady_clock::now().time_since_epoch().count());
vector <int32_t> max_coupons(int32_t AA, vector <int32_t> P, vector <int32_t> T){
int A = AA;
vector <array<int, 3>> a;
int n = P.size();
vector <array<int, 2>> b;
for (int i = 0; i < n; i++){
if (T[i] != 1){
a.push_back({P[i], T[i], i});
} else {
b.push_back({P[i], i});
}
}
sort(a.begin(), a.end(), [&](array <int, 3> b, array <int, 3> c){
int v1 = -b[0] * b[1] * c[1] - c[0] * c[1];
int v2 = -c[0] * c[1] * b[1] - b[0] * b[1];
return v1 > v2;
});
sort(b.begin(), b.end());
int m = a.size();
int k = b.size();
const int MX = 2e14;
const int L = 71;
vector<vector<int>> dp(n + 1, vector<int>(L, -INF));
vector<vector<int>> par(n + 1, vector<int>(L, -1));
int ptr = 0;
bool have_seen = false;
for (auto [p, t, _] : a){
if ((A - p) * t >= A){
assert(!have_seen);
A = (A - p) * t;
A = min((int)A, MX);
ptr++;
} else {
have_seen = true;
}
}
for (int i = 0; i <= n; i++){
dp[i][0] = A;
}
for (int i = ptr + 1; i <= m; i++){
auto [p, t, _] = a[i - 1];
for (int j = 0; j < L; j++){
if (dp[i - 1][j] >= 0){
dp[i][j] = dp[i - 1][j];
par[i][j] = 0;
}
}
for (int j = 0; j + 1 < L; j++){
if (dp[i - 1][j] >= p){
int val = (dp[i - 1][j] - p) * t;
val = min(val, MX);
if (val > dp[i][j + 1]){
dp[i][j + 1] = val;
par[i][j + 1] = 1;
}
}
}
}
vector <int> ps(k + 1, 0);
for (int i = 1; i <= k; i++){
ps[i] = ps[i - 1] + b[i - 1][0];
}
int ans = -1, id = -1, ok = -1;
for (int i = 0; i < L; i++){
if (dp[m][i] >= 0){
int val = i;
int lo = 0, hi = k;
while (lo != hi){
int mid = (lo + hi + 1) / 2;
if (ps[mid] <= dp[m][i]){
lo = mid;
} else {
hi = mid - 1;
}
}
val += lo;
if (val > ans){
ans = val;
id = i;
ok = lo;
}
}
}
vector <int32_t> vec;
for (int i = 0; i < ok; i++){
vec.push_back(b[i][1]);
}
for (int i = m; i > ptr; i--){
if (par[i][id] == 1){
id--;
vec.push_back(a[i - 1][2]);
}
}
for (int i = ptr - 1; i >= 0; i--){
vec.push_back(a[i][2]);
}
reverse(vec.begin(), vec.end());
return vec;
}
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