#include "worldmap.h"
#include <bits/stdc++.h>
using namespace std;
#define vi vector<int>
#define vvi vector<vector<int>>
void dfs(int u, vector<bool> &vis, vvi &adj, vi &tour) {
vis[u] = true;
tour.push_back(u);
for (int v : adj[u]) {
if (vis[v]) continue;
dfs(v, vis, adj, tour);
tour.push_back(u);
}
}
vvi create_map(int n, int m, vi a, vi b) {
vvi adj(n+1, vi()); for (int i = 0; i < m; i++) adj[a[i]].push_back(b[i]), adj[b[i]].push_back(a[i]);
vector<bool> vis(n+1, false); vi tour;
dfs(1, vis, adj,tour);
int K = 3*tour.size();
vvi ans(K, vi(K, 1));
for (int i = 0; i < K; i++) {
for (int j = 0; j < K; j++) {
ans[i][j] = tour[j / 3];
}
}
set<int> seen;
for (int i = 1; i < K; i += 3) {
if (seen.count(ans[0][i])) continue;
seen.insert(ans[0][i]);
int el = ans[0][i];
int cn = 0;
for (int j = 1; j < K; j += 2) {
if (cn >= adj[el].size()) break;
ans[j][i] = adj[el][cn++];
}
}
return ans;
}
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