#include "mosaic.h"
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
int a[5][200005];
int pref[5][200005];
ll gum(ll x, ll x1, ll y, ll y1)
{
if(x1 == 0 || y1 == 0)
return 0;
if(!x)x++;
if(!y)y++;
if((x1 - x) % 2 || (y1 - y) % 2)
{
return (x1 - x + 1) * (y1 - y + 1) / 2;
}
if((x + y) % 2)
return (x1 - x + 1) * (y1 - y + 1) / 2;
return (x1 - x + 1) * (y1 - y + 1) / 2 + 1;
}
vector<long long> mosaic(vector<int> X, vector<int> Y,
vector<int> T, vector<int> B,
vector<int> L, vector<int> R) {
int Q = (int)T.size();
vector<long long> C(Q, 0);
// pref[0][0] = X[0];
// a[0][0] = X[0];
// for (int i = 1; i < X.size(); i++)
// {
// a[0][i] = X[i];
// pref[0][i] = pref[0][i - 1] + a[0][i];
// }
// for (int i = 1; i < Y.size(); i++)
// {
// a[i][0] = Y[i];
// pref[i][0] = pref[i - 1][0] + a[i][0];
// }
int n = X.size();
// for (int i = 1; i < n; i++)
// {
// for (int j = 1; j < n; j++)
// {
// if(a[i - 1][j] == 0 && a[i][j - 1] == 0)
// {
// a[i][j] = 1;
// if(a[i - 1][j - 1] == 0 && i > 2 && j > 2)
// {
// throw;
// }
// }
// pref[i][j] = pref[i - 1][j] + pref[i][j - 1] - pref[i - 1][j - 1] + a[i][j];
// }
// }
for (int i = 0; i < Q; i++)
{
C[i] = gum(T[i], B[i], L[i], R[i]);
}
return C;
}
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