#include<iostream>
#include<vector>
#include<queue>
#include<deque>
#include<string>
#include<fstream>
#include<algorithm>
#include <iomanip>
#include<map>
#include <set>
#include <unordered_map>
#include <stack>
#include <unordered_set>
#include <cmath>
#include <cstdint>
#include <cassert>
#include <bitset>
#include <random>
#include <chrono>
#include <cstring>
#define shit short int
#define ll long long
#define ld long double
//#define int ll
#define For(i, n) for(int i = 0; i < (int)n; i++)
#define ffor(i, a, n) for(int i = (int)a; i < (int)n; i++)
#define rfor(i, n) for(int i = (int)n; i >= (int)0; i--)
#define rffor(i, a, n) for(int i = (int)n; i >= (int)a; i--)
#define vec vector
#define ff first
#define ss second
#define pb push_back
#define pii pair<long double, long double>
#define pld pair<ld, ld>
#define NEK 200000000000000
#define mod 1000000007
#define mod2 1000000009
#define rsz resize
#define prv 43
#define prv2 47
#define D 8
#define trav(a,x) for (auto& a: x)
#define pb push_back
#define ub upper_bound
#define lb lower_bound
#define all(x) (x).begin(), (x).end()
#define sig 0.0000001
using namespace std;
ll max_weights(int n2, int m2, vec<int> x, vec<int> y, vec<int> w1) {
ll n = n2, m = m2;
vec<ll>h(2, 0);
For(i, m) {
h[x[i]] += (ll)w1[i];
}
return max(h[0], h[1]);
bool zle = 0;
For(i, m) {
if ((x[i] % 2) == 1) {
zle = 1;
break;
}
}
if (!zle) {
ll odp = 0;
For(i, m) {
odp += w1[i];
}
return odp;
}
zle = 0;
For(i, m) {
if (x[i] > 1) {
zle = 1;
break;
}
}
if (!zle) {
vec<ll>h(2, 0);
For(i, m) {
h[x[i]] += (ll)w1[i];
}
return max(h[0], h[1]);
}
zle = 0;
For(i, m) {
if (y[i] != 0) {
zle = 1;
break;
}
}
if (!zle) {
vec<ll> dp1(n + 1, 0), dp2(n+1, 0);
vec<ll> w(n);
For(i, m) {
w[x[i]] = w1[i];
}
rfor(i, n-1) {
dp1[i] = max(dp1[i + 1], dp2[i+1] + w[i]);
dp2[i] = max(dp1[i + 1], dp2[i+1]);
if ((i + 2) <= n) {
dp2[i] = max(dp2[i], dp1[i + 2] + w[i]);
}
}
return dp2[0];
}
vec<vec<ll>> dp(n, vec<ll>(n));
vec<vec<ll>> dp2(n, vec<ll>(n));
vec<vec<ll>> w(n, vec<ll>(n, 0));
For(i, m) {
w[x[i]][y[i]] = w1[i];
}
vec<vec<ll>> dp_d(n, vec<ll>(n));
For(k, n) {
rfor(i, k) {
For(j, n) {
dp_d[i][j] = 0;
//som v policku i, j chcem ist do stlpca k
if (i == k) {
if (j == 0) {
dp_d[i][j] = w[i][j];
continue;
}
dp_d[i][j] = w[i][j] + dp_d[i][j - 1];
continue;
}
if (j == 0) {
dp_d[i][j] = dp_d[i + 1][j];
continue;
}
dp_d[i][j] = max(w[i][j] + dp_d[i][j - 1], dp_d[i + 1][j]);
}
dp[i][k] = dp_d[i][n - 1];
}
}
For(k, n) {
rfor(i, k) {
rfor(j, n-1) {
dp_d[i][j] = 0;
//som v policku i, j chcem ist do stlpca k
if (i == k) {
if (i != 0) {
dp_d[i][j] = w[i - 1][n - 1];
continue;
}
dp_d[i][j] = 0;
continue;
}
if ((j+1) == n) {
dp_d[i][j] = dp_d[i + 1][j];
continue;
}
dp_d[i][j] = max(w[i][j] + dp_d[i][j + 1], dp_d[i + 1][j]);
}
dp2[i][k] = dp_d[i][0];
}
}
vec<ll> ndp0(n + 1, 0), ndp1(n + 1, 0);
rfor(i, n - 2) {
//som na stlpci i, stlpce po i-1 su vybavane s tym ze stlpec i musi byt 0 pre ndp0, a n pre ndp1;
//posuniem sa hned na to dalsie policko
ndp1[i] = max(ndp1[i], ndp1[i + 2] + dp[i + 1][i + 1]);
for (ll j = i + 1; j < n; j++) {
ndp1[i] = max(ndp1[i], ndp0[j + 1] + dp[i + 1][j]);
}
for (ll j = i + 1; j < n; j++) {
ndp0[i] = max(ndp0[i], ndp1[j] + dp2[i][j]);
}
}
return max(ndp1[0], ndp0[0]);
}
/*
signed main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int n, m;
cin >> n >> m;
vec<int> x(m), y(m), w(m);
For(i, m) {
cin >> x[i] >> y[i] >> w[i];
}
cout << max_weights(n, m, x, y, w) << '\n';
return 0;
}*/
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