#include "keys.h"
#include <bits/stdc++.h>
using namespace std;
struct DSU {
vector<int> e;
vector<unordered_set<int>> st;
DSU(int n) {
e = vector<int>(n, -1);
st = vector<unordered_set<int>>(n);
}
int get(int x) {
return e[x] < 0 ? x : e[x] = get(e[x]);
}
bool can_unite(int x, int r) {
x = get(x);
return st[x].count(r);
}
void unite(int x, int y) {
x = get(x);
y = get(y);
if (x == y) return;
if (e[x] > e[y]) swap(x, y);
if (st[x].size() > st[y].size()) {
swap(st[x], st[y]);
}
for (auto& u : st[y]) {
st[x].insert(u);
}
e[x] += e[y];
st[y].clear();
e[y] = x;
}
};
std::vector<int> find_reachable(std::vector<int> r, std::vector<int> u, std::vector<int> v, std::vector<int> c) {
int N = r.size();
int M = u.size();
vector<vector<array<int, 3>>> adj(N);
for (int i = 0; i < (int)u.size(); ++i) {
adj[u[i]].push_back({v[i], c[i], i});
adj[v[i]].push_back({u[i], c[i], i});
}
vector<int> cnt(N);
for (int i = 0; i < N; ++i) {
vector<int> seen(N), inq(M);
vector<int> now{i};
unordered_set<int> have;
have.insert(r[i]);
vector<array<int, 3>> toadd;
while (true) {
bool added = false;
while (now.size() > 0) {
int v = now.back();
now.pop_back();
for (auto& [u, c, idx] : adj[v]) {
if (seen[u] || inq[idx]) continue;
toadd.push_back({u, c, idx});
inq[idx] = true;
added = true;
}
}
sort(begin(toadd), end(toadd), [&](array<int, 3> x, array<int, 3> y) {
if (!have.count(x[1])) return true;
if (!have.count(y[1])) return false;
return true;
});
// for (auto& u : toadd) {
// cout << have.count(u[1]) << " ";
// }
// cout << "\n";
while (toadd.size() > 0) {
int c = toadd.back()[1];
int v = toadd.back()[0];
if (seen[v]) {
toadd.pop_back();
continue;;
}
if (have.count(c)) {
seen[v] = 1;
now.push_back(v);
have.insert(r[v]);
toadd.pop_back();
} else {
break;
}
}
if (!added) break;
}
for (int j = 0; j < N; ++j) {
cnt[i] += seen[j];
}
}
vector<int> res(N);
int mn = *min_element(begin(cnt), end(cnt));
for (int i = 0; i < N; ++i) {
if (mn == cnt[i]) {
res[i] = 1;
}
}
return res;
}
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