#include <bits/stdc++.h>
#include "game.h"
using namespace std;
typedef long long ll;
struct node2 {
node2* L = NULL;
node2* R = NULL;
int l = -1, r = -1;
ll g = 0;
node2(int l_ = 0, int r_ = 1e9 + 5) {
l = l_, r = r_;
}
};
struct node {
node * L = NULL;
node* R = NULL;
int l = -1, r = -1;
node2 * ptr = NULL;
node(int l_ = 0, int r_ = 1e9 + 5) {
l = l_, r = r_;
}
};
node* root = NULL;
long long gcd2(long long X, long long Y) {
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
void segUpd(node2 * me, int t, ll k) {
if (me->l == me->r - 1) {
me->g = k;
return;
}
int mid = me->l + me->r >> 1;
if (t < mid) {
if (me->L == NULL)
me->L = new node2(me->l , mid);
segUpd(me->L , t , k);
}
else {
if (me->R == NULL)
me->R = new node2(mid , me->r);
segUpd(me->R , t , k);
}
ll l = 0, r = 0;
if (me->L != NULL) l = me->L->g;
if (me->R != NULL) r = me->R->g;
me->g = gcd2(l , r);
}
void segUpd(node * me , int s , int t, ll k) {
cout << me->l << ' ' << me->r << endl;
if (me->ptr == NULL)
me->ptr = new node2();
segUpd(me->ptr , t , k);
if (me->l == me->r - 1) {
return;
}
int mid = me->l + me->r >> 1;
if (s < mid) {
if (me->L == NULL)
me->L = new node(me->l , mid);
segUpd(me->L , s , t , k);
}
else {
if (me->R == NULL)
me->R = new node(mid , me->r);
segUpd(me->R , s , t , k);
}
}
ll segGet(node2 *me , int s, int t) {
if (me->l >= s && me->r <= t) {
return me->g;
}
int mid = me->l + me->r >> 1;
ll l = 0;
if (s < mid && me->L != NULL)
l = segGet(me->L , s , t);
ll r = 0;
if (t > mid && me->R != NULL)
r = segGet(me->R , s , t);
return gcd2(l , r);
}
ll segGet(node *me , int s, int t, int s2, int t2) {
if (me->ptr == NULL) return 0;
if (me->l >= s && me->r <= t) {
cout << me->l << ' '<< me->r << " : "<< endl;
return segGet(me->ptr , s2 , t2);
}
int mid = me->l + me->r >> 1;
ll l = 0;
if (s < mid && me->L != NULL)
l = segGet(me->L , s , t , s2 , t2);
ll r = 0;
if (t > mid && me->R != NULL)
r = segGet(me->R , s , t , s2 , t2);
return gcd2(l , r);
}
void init(int R, int C) {
root = new node();
}
void update(int P, int Q, long long K) {
segUpd(root, P , Q , K);
}
long long calculate(int P, int Q, int U, int V) {
return segGet(root , P , U + 1 , Q , V + 1);
}
Compilation message
grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
int res;
^~~
game.cpp: In function 'void segUpd(node2*, int, ll)':
game.cpp:46:18: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
int mid = me->l + me->r >> 1;
~~~~~~^~~~~~~
game.cpp: In function 'void segUpd(node*, int, int, ll)':
game.cpp:72:18: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
int mid = me->l + me->r >> 1;
~~~~~~^~~~~~~
game.cpp: In function 'll segGet(node2*, int, int)':
game.cpp:89:18: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
int mid = me->l + me->r >> 1;
~~~~~~^~~~~~~
game.cpp: In function 'll segGet(node*, int, int, int, int)':
game.cpp:107:18: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
int mid = me->l + me->r >> 1;
~~~~~~^~~~~~~
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
6 ms |
420 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
6 ms |
376 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
6 ms |
376 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
6 ms |
364 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
결과 |
실행 시간 |
메모리 |
Grader output |
1 |
Incorrect |
6 ms |
376 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |