#include <bits/stdc++.h>
using namespace std;
int a, mod;
vector<int> z[1000005];
int h[1000005];
int sta[1000005];
int fin[1000005];
int tour;
vector<int> depth[1000005];
int par[1000005];
int high[1000005];
int base[1000005];
int maxdepth = 0;
static inline int addMod(int a, int b) {
a += b;
if (a >= mod) a -= mod;
return a;
}
static inline int mulMod(int a, int b) {
return int((long long)a * b % mod);
}
void dfs(int i, int j, int k) {
par[i] = j;
tour++;
sta[i] = tour;
maxdepth = max(maxdepth, k);
depth[k].push_back(sta[i]);
for (auto p : z[i]) if (p != j) {
high[p] = high[i] + 1;
dfs(p, i, k + 1);
}
fin[i] = tour;
}
int f[4000005];
int lazy[4000005];
void push(int id) {
if (lazy[id] != 1) {
int t = lazy[id];
lazy[id<<1] = mulMod(lazy[id<<1], t);
lazy[id<<1|1] = mulMod(lazy[id<<1|1], t);
lazy[id] = 1;
}
}
void update(int id, int l, int r, int x, int y, int val) {
if (x > r || y < l) return;
if (l >= x && r <= y) {
lazy[id] = mulMod(lazy[id], val);
return;
}
int mid = (l + r) >> 1;
push(id);
update(id<<1, l, mid, x, y, val);
update(id<<1|1, mid+1, r, x, y, val);
}
int get(int id, int l, int r, int pos) {
if (l == r) return lazy[id];
push(id);
int mid = (l + r) >> 1;
if (pos <= mid) return get(id<<1, l, mid, pos);
else return get(id<<1|1, mid+1, r, pos);
}
int sbd(int i) {
int res = base[high[i]];
int t = high[i];
int pre = lower_bound(depth[t].begin(), depth[t].end(), sta[i]) - depth[t].begin() + 1;
res += pre;
return res;
}
signed main() {
ios::sync_with_stdio(false);
cin.tie(NULL);
cin >> a >> mod;
for (int i = 1; i < a; i++) {
int x, y;
cin >> x >> y;
z[x].push_back(y);
z[y].push_back(x);
}
for (int i = 1; i <= a; i++) cin >> h[i];
dfs(1, 0, 1);
for (int i = 1; i <= maxdepth; i++) {
base[i] = base[i-1] + depth[i-1].size();
sort(depth[i].begin(), depth[i].end());
}
for (int i = 0; i < 4 * a + 5; i++) {
lazy[i] = 1;
}
int q;
cin >> q;
while (q--) {
int c;
cin >> c;
if (c == 2) {
int x;
cin >> x;
int pos = sbd(x);
int mul = get(1, 1, a, pos);
cout << mulMod(h[x], mul) << '\n';
} else {
int x, d, w;
cin >> x >> d >> w;
int t = high[x];
for (int i = 1; i <= maxdepth; i++) {
int dist = abs(i - t);
if (dist > d) continue;
int L = base[i] + 1;
int R = base[i] + depth[i].size();
if (L <= R) update(1, 1, a, L, R, w);
}
}
}
return 0;
}
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