Submission #122194

#TimeUsernameProblemLanguageResultExecution timeMemory
122194yusufakeGame (IOI13_game)C++98
80 / 100
13113 ms232988 KiB
#include<bits/stdc++.h> #include "game.h" using namespace std; #define _ int v, int tl, int tr #define tm (tl+tr >> 1) #define sol L[v],tl,tm #define sag R[v],tm+1,tr #define mp make_pair #define pb push_back #define st first #define nd second typedef long long ll; typedef pair < int , int > pp; const int mod = 1e9 - 1; const int N = 22000 * 23 * 23; int Y[N],L[N],R[N],id = 1; ll s[N],t; int posx,posy,lx,rx,ly,ry; // 0 is empty node // s[0] should be ineffective element // Y[0], L[0], and R[0] should be 0 // 1 is the root of the -x axis segment tree // Y[v] is the root of the segment tree of the interval that corresponds to node 'v' in -x axis segment tree ll gcd(ll u, ll v) { ll r; while (v != 0) { r = u % v; u = v; v = r; } return u; } ll qry_y(_) { if(ly > tr || ry < tl || !v) return 0; if (ly <= tl && tr <= ry) return s[v]; return gcd(qry_y(sol) , qry_y(sag)); } ll qry_x(_) { if(lx > tr || rx < tl) return 0; if (lx <= tl && tr <= rx) return qry_y(Y[v], 0, mod); return gcd(qry_x(sol) , qry_x(sag)); } void up_y(_, ll t){ if(id == N-2) while(1); if(tl == tr){ s[v] = t; return; } if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(sag,t); } else { if(!L[v]) L[v] = ++id; up_y(sol,t); } s[v] = gcd(s[ L[v] ] , s[ R[v] ]); } void up_x(_){ if(id == N-2) while(1); if(tl < tr){ if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(sag); } else { if(!L[v]) L[v] = ++id; up_x(sol); } } if(!Y[v]) Y[v] = ++id; up_y(Y[v],0,mod,(tl==tr?t:gcd(qry_y(Y[ L[v] ],0,mod) , qry_y(Y[ R[v] ],0,mod)))); } void update(int px, int py, ll tt){ posx = px; posy = py; t = tt; ly = ry = posy; up_x(1,0,mod); } ll calculate(int aalx, int aaly, int aarx, int aary){ lx = aalx; rx = aarx; ly = aaly; ry = aary; return qry_x(1,0,mod); } void init(int a, int b) {}

Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In function 'll qry_y(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:41:19: note: in expansion of macro 'sol'
  return gcd(qry_y(sol) , qry_y(sag));
                   ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:41:32: note: in expansion of macro 'sag'
  return gcd(qry_y(sol) , qry_y(sag));
                                ^~~
game.cpp: In function 'll qry_x(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:46:19: note: in expansion of macro 'sol'
  return gcd(qry_x(sol) , qry_x(sag));
                   ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:46:32: note: in expansion of macro 'sag'
  return gcd(qry_x(sol) , qry_x(sag));
                                ^~~
game.cpp: In function 'void up_y(int, int, int, ll)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:55:12: note: in expansion of macro 'tm'
  if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(sag,t); }
            ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:55:46: note: in expansion of macro 'sag'
  if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(sag,t); }
                                              ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:56:46: note: in expansion of macro 'sol'
  else          { if(!L[v]) L[v] = ++id; up_y(sol,t); }
                                              ^~~
game.cpp: In function 'void up_x(int, int, int)':
game.cpp:60:19: warning: this 'while' clause does not guard... [-Wmisleading-indentation]
     if(id == N-2) while(1);
                   ^~~~~
game.cpp:61:2: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'while'
  if(tl < tr){
  ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:62:13: note: in expansion of macro 'tm'
   if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(sag); }
             ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:62:47: note: in expansion of macro 'sag'
   if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(sag); }
                                               ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:63:47: note: in expansion of macro 'sol'
   else          { if(!L[v]) L[v] = ++id; up_x(sol); }
                                               ^~~
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