Submission #122149

#TimeUTC-0UsernameProblemLanguageResultExecution timeMemory
1221492019-06-27 17:32:15yusufakeGame (IOI13_game)C++98
80 / 100
13094 ms230560 KiB
#include<bits/stdc++.h>
#include "game.h"
using namespace std;
#define _ int v, int tl, int tr
#define tm (tl+tr >> 1)
#define sol L[v],tl,tm
#define sag R[v],tm+1,tr
#define mp make_pair
#define pb push_back
#define st first
#define nd second
typedef long long ll;
typedef pair < int , int > pp;
const int mod = 1e9 - 1;
const int N = 22000 * 23 * 23;
int Y[N],L[N],R[N],id = 1;
ll s[N],t;
int posx,posy,lx,rx,ly,ry;
// 0 is empty node
// s[0] should be ineffective element
// Y[0], L[0], and R[0] should be 0
// 1 is the root of the -x axis segment tree
// Y[v] is the root of the segment tree of the interval that corresponds to node 'v' in -x axis segment tree
 
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Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In function 'll qry_y(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:41:19: note: in expansion of macro 'sol'
  return gcd(qry_y(sol) , qry_y(sag));
                   ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:41:32: note: in expansion of macro 'sag'
  return gcd(qry_y(sol) , qry_y(sag));
                                ^~~
game.cpp: In function 'll qry_x(int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:46:19: note: in expansion of macro 'sol'
  return gcd(qry_x(sol) , qry_x(sag));
                   ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:46:32: note: in expansion of macro 'sag'
  return gcd(qry_x(sol) , qry_x(sag));
                                ^~~
game.cpp: In function 'void up_y(int, int, int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:55:12: note: in expansion of macro 'tm'
  if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(sag,R[r1],R[r2]); }
            ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:55:46: note: in expansion of macro 'sag'
  if(posy > tm) { if(!R[v]) R[v] = ++id; up_y(sag,R[r1],R[r2]); }
                                              ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:56:46: note: in expansion of macro 'sol'
  else          { if(!L[v]) L[v] = ++id; up_y(sol,L[r1],L[r2]); }
                                              ^~~
game.cpp: In function 'void up_x(int, int, int)':
game.cpp:60:19: warning: this 'while' clause does not guard... [-Wmisleading-indentation]
     if(id == N-2) while(1);
                   ^~~~~
game.cpp:61:2: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'while'
  if(tl < tr){
  ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:62:13: note: in expansion of macro 'tm'
   if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(sag); }
             ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:9:18: note: in expansion of macro 'tm'
 #define sag R[v],tm+1,tr
                  ^~
game.cpp:62:47: note: in expansion of macro 'sag'
   if(posx > tm) { if(!R[v]) R[v] = ++id; up_x(sag); }
                                               ^~~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm  (tl+tr >> 1)
              ~~^~
game.cpp:8:21: note: in expansion of macro 'tm'
 #define sol L[v],tl,tm
                     ^~
game.cpp:63:47: note: in expansion of macro 'sol'
   else          { if(!L[v]) L[v] = ++id; up_x(sol); }
                                               ^~~
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