#include<bits/stdc++.h>
using namespace std;
#define tiiii tuple<int,int,int,int,int>
#define tiii tuple<int,int,int,int>
int gx, gy;
int approx(int x, int y){
return abs(x-gx) + abs(y-gy);
}
int main(){
ios_base::sync_with_stdio(false);
cin.tie(0);
int W, H, w, h;
cin >> W >> H >> w >> h;
int XH, YH, XV, YV;
cin >>XH >> YH >> XV >> YV;
vector<vector<char>> grid(H, vector<char>(W));
for(int i = 0; i < H; i++){
for(int j = 0; j < W; j++){
cin >> grid[i][j];
gx = j; gy = i;
}
}
vector<vector<bool>> validH(H, vector<bool>(W));
vector<vector<bool>> validV(H, vector<bool>(W));
for(int i = 0; i < H; i++){
for(int j = 0; j <= W-w; j++){
bool valid = true;
for(int k = j; k < j+w; k++){
if(grid[i][k] == 'X'){
valid = false;
break;
}
}
validH[i][j] = valid;
}
}
for(int i = 0; i <= H-h; i++){
for(int j = 0; j < W; j++){
bool valid = true;
for(int k = i; k < i+h; k++){
if(grid[k][j] == 'X'){
valid = false;
break;
}
}
validV[i][j] = valid;
}
}
set<tiii> vis;
stack<tiiii> q;
q.push({approx(XV,YH), XH, YH, XV, YV});
bool res = false;
while(q.size()){
if(res) break;
int heuris, xh, yh, xv, yv;
tie(heuris, xh, yh, xv, yv) = q.top(); q.pop();
auto push = [&](int x1, int y1, int x2, int y2){
if(x1 < 0 || y1 < 0 || x2 < 0 || y2 < 0) return;
if(x1 >=W || y1 >= H || x2 >=W || y2 >= H) return;
if(!validH[y1][x1]) return;
if(!validV[y2][x2]) return;
if(vis.count({x1,y1,x2,y2})) return;
// (x2,y1) must be the common point
// check validity
if(x2-x1 < 0 || x2-x1 >= w ||y1-y2 < 0 || y1-y2 >= h){
return;
}
if(grid[y1][x2] == '*'){
res = true;
return;
}
vis.insert({x1,y1,x2,y2});
q.push({approx(x2,y1),x1,y1,x2,y2});
};
push(xh+1,yh,xv,yv);
push(xh,yh+1,xv,yv);
push(xh,yh,xv+1,yv);
push(xh,yh,xv,yv+1);
push(xh-1,yh,xv,yv);
push(xh,yh-1,xv,yv);
push(xh,yh,xv-1,yv);
push(xh,yh,xv,yv-1);
}
if(grid[YH][XV] == '*'){
res = true;
}
if(res){
cout << "YES\n";
}else{
cout << "NO\n";
}
}
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