Submission #122033

#TimeUsernameProblemLanguageResultExecution timeMemory
122033yusufakeGame (IOI13_game)C++98
80 / 100
7320 ms256000 KiB
#include<bits/stdc++.h> #include "game.h" using namespace std; #define _ int v, int tl, int tr #define tm (tl + tr >> 1) typedef long long ll; typedef pair < int , int > pp; const int mod = 1e9 + 7; const int x_N = 22000 * 23; const int y_N = 22000 * 23 * 23; int x_to_Y[x_N],x_L[x_N],x_R[x_N],x_id = 1; int y_L[y_N],y_R[y_N],y_id; ll s[y_N]; // segment tree values are stored only for -y axis // 0 is empty node // s[0] should be ineffective element // x_to_Y[0], L[0], and R[0] should be 0 // 1 is the root of the -x axis segment tree // x_to_Y[v] is the root of the segment tree of the interval that corresponds to node 'v' in -x axis segment tree ll gcd(ll u, ll v) { ll r; while (v != 0) { r = u % v; u = v; v = r; } return u; } ll qry_y(_, int ly, int ry) { if(ly > tr || ry < tl || !v) return 0; if (ly <= tl && tr <= ry) return s[v]; return gcd(qry_y(y_L[v],tl,tm,ly,ry) , qry_y(y_R[v],tm+1,tr,ly,ry)); } ll qry_x(_, int lx, int rx, int ly, int ry) { if(lx > tr || rx < tl) return 0; if (lx <= tl && tr <= rx) return qry_y(x_to_Y[v], 0, mod, ly, ry); return gcd(qry_x(x_L[v],tl,tm,lx,rx,ly,ry) , qry_x(x_R[v],tm+1,tr,lx,rx,ly,ry)); } void up_y(_, int posy, int r1, int r2, ll t){ if(tl == tr){ s[v] = t == -1 ? gcd(s[r1] , s[r2]) : t; return; } if(posy > tm) { if(!y_R[v]) y_R[v] = ++y_id; up_y(y_R[v],tm+1,tr,posy,y_R[r1],y_R[r2],t); } else { if(!y_L[v]) y_L[v] = ++y_id; up_y(y_L[v],tl,tm, posy,y_L[r1],y_L[r2],t); } s[v] = gcd(s[ y_L[v] ] , s[ y_R[v] ]); } void up_x(_, int posx, int posy, ll t){ if(tl < tr){ if(posx > tm) { if(!x_R[v]) x_R[v] = ++x_id; up_x(x_R[v],tm+1,tr,posx,posy,t); } else { if(!x_L[v]) x_L[v] = ++x_id; up_x(x_L[v],tl,tm, posx,posy,t); } } if(!x_to_Y[v]) x_to_Y[v] = ++y_id; up_y(x_to_Y[v],0,mod,posy,x_to_Y[ x_L[v] ],x_to_Y[ x_R[v] ],(tl==tr?t:-1)); } void update(int posx, int posy, ll t){ up_x(1,0,mod,posx,posy,t); } ll calculate(int lx, int ly, int rx, int ry){ return qry_x(1,0,mod,lx,rx,ly,ry); } void init(int a, int b) { memset(s , 0 , sizeof s); memset(x_L , 0 , sizeof x_L); memset(x_R , 0 , sizeof x_R); memset(y_L , 0 , sizeof y_L); memset(y_R , 0 , sizeof y_R); memset(x_to_Y , 0 , sizeof x_to_Y); }

Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In function 'll qry_y(int, int, int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:36:29: note: in expansion of macro 'tm'
  return gcd(qry_y(y_L[v],tl,tm,ly,ry) , qry_y(y_R[v],tm+1,tr,ly,ry));
                             ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:36:54: note: in expansion of macro 'tm'
  return gcd(qry_y(y_L[v],tl,tm,ly,ry) , qry_y(y_R[v],tm+1,tr,ly,ry));
                                                      ^~
game.cpp: In function 'll qry_x(int, int, int, int, int, int, int)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:41:29: note: in expansion of macro 'tm'
  return gcd(qry_x(x_L[v],tl,tm,lx,rx,ly,ry) , qry_x(x_R[v],tm+1,tr,lx,rx,ly,ry));
                             ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:41:60: note: in expansion of macro 'tm'
  return gcd(qry_x(x_L[v],tl,tm,lx,rx,ly,ry) , qry_x(x_R[v],tm+1,tr,lx,rx,ly,ry));
                                                            ^~
game.cpp: In function 'void up_y(int, int, int, int, int, int, ll)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:49:12: note: in expansion of macro 'tm'
  if(posy > tm) { if(!y_R[v]) y_R[v] = ++y_id; up_y(y_R[v],tm+1,tr,posy,y_R[r1],y_R[r2],t); }
            ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:49:59: note: in expansion of macro 'tm'
  if(posy > tm) { if(!y_R[v]) y_R[v] = ++y_id; up_y(y_R[v],tm+1,tr,posy,y_R[r1],y_R[r2],t); }
                                                           ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:50:62: note: in expansion of macro 'tm'
  else          { if(!y_L[v]) y_L[v] = ++y_id; up_y(y_L[v],tl,tm,  posy,y_L[r1],y_L[r2],t); }
                                                              ^~
game.cpp: In function 'void up_x(int, int, int, int, int, ll)':
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:55:13: note: in expansion of macro 'tm'
   if(posx > tm) { if(!x_R[v]) x_R[v] = ++x_id; up_x(x_R[v],tm+1,tr,posx,posy,t); }
             ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:55:60: note: in expansion of macro 'tm'
   if(posx > tm) { if(!x_R[v]) x_R[v] = ++x_id; up_x(x_R[v],tm+1,tr,posx,posy,t); }
                                                            ^~
game.cpp:7:16: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
 #define tm (tl + tr >> 1)
             ~~~^~~
game.cpp:56:63: note: in expansion of macro 'tm'
   else          { if(!x_L[v]) x_L[v] = ++x_id; up_x(x_L[v],tl,tm,  posx,posy,t); }
                                                               ^~
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