#include "game.h"
//#include "grader.cpp"
#include <bits/stdc++.h>
using namespace std;
#define ll long long
#define pii pair<int,int>
#define f first
#define s second
#define all(x) x.begin(),x.end()
#define _ ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
namespace{
    const int inf=1e9;
    vector<int> mn,mx;
    int k;
    vector<vector<int>> adj,adjr;
}
void init(int n, int _k) {
    k=_k;
    mn=vector<int>(n,inf);
    mx=vector<int>(n,-1);
    adj.resize(n);
    adjr.resize(n);
    for(int i=0;i<k;i++){
        mn[i]=mx[i]=i;
        if(i>0){
            //adj[i-1].push_back(i);
            //adjr[i].push_back(i-1);
        }
    }
}
int add_teleporter(int u, int v){
    if(max(u, v) < k) return u >= v;
    /*g[u].pb(v), rg[v].pb(u);
    dfs1(v, l[u]), dfs2(u, r[v]);
    return l[u] >= r[v];*/
}
Compilation message (stderr)
game.cpp: In function 'int add_teleporter(int, int)':
game.cpp:40:1: warning: control reaches end of non-void function [-Wreturn-type]
   40 | }
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