Submission #1218009

#TimeUsernameProblemLanguageResultExecution timeMemory
1218009InvMODSoccer (JOI17_soccer)C++17
100 / 100
397 ms52360 KiB
#include<bits/stdc++.h>

using namespace std;

#define fi first
#define se second
#define pb push_back
#define eb emplace_back

#define vi vector<int>
#define pi pair<int,int>
#define sz(v) (int)(v).size()
#define all(v) (v).begin(), (v).end()
#define compact(v) (v).erase(unique(all(v)), (v).end())

template<class T> using upq = priority_queue<T, vector<T>, greater<T>>;
template<class T> int lwrbound(const vector<T>& a, const T& b, const int s = 0){return int(lower_bound(s + all(a), b) - a.begin());}
template<class T> int uprbound(const vector<T>& a, const T& b, const int s = 0){return int(upper_bound(s + all(a), b) - a.begin());}

#define FOR(i, a, b) for(int i = (a); i <= (b); i++)
#define ROF(i, a, b) for(int i = (a); i >= (b); i--)
#define sumof(x) accumulate(all(x), 0ll)
#define dbg(x) "[" << #x " = " << (x) << "]"
#define el "\n"

using ll = long long;
using ld = long double;

template<class T> bool ckmx(T& a, const T b){return (a < b ? a = b, true : false);}
template<class T> bool ckmn(T& a, const T b){return (a > b ? a = b, true : false);}

const int N = 251e3 + 5;
const ll INF = 1e17;

struct Node{
    int x, dir; ll w; bool isPlayer;

    Node(int x = 0, int dir = 0, ll w = 0, bool isPlayer = false): x(x), dir(dir), w(w), isPlayer(isPlayer) {}

    bool operator < (const Node& q) const{
        return w > q.w;
    }
};

vector<vector<ll>> dist[N];

void Main()
{
    int H,W; cin >> H >> W;

    vector<vector<bool>> has(H + 1, vector<bool>(W + 1, false));
    auto id = [&](int r, int c) -> int{
        return r * (W + 1) + c;
    };
    auto init = [&](int x, int y) -> bool{
        return (0 <= x && x <= H) && (0 <= y && y <= W);
    };

    ll A,B,C; cin >> A >> B >> C;

    int n, beg, fin; cin >> n;

    FOR(i, 1, n){
        int x,y; cin >> x >> y;

        has[x][y] = true;
        if(i == 1) beg = id(x, y);
        if(i == n) fin = id(x, y);
    }

    // if A * p + B <= C * p -> A < C
    auto hamat = [&]() -> ll{
        int x1 = beg / (W + 1);
        int x2 = fin / (W + 1);

        int y1 = beg % (W + 1);
        int y2 = fin % (W + 1);
        return 1ll * (abs(x1 - x2) + abs(y1 - y2)) * C;
    };

    if(A >= C){
        cout << hamat() << el;
        return;
    }

    queue<pi> q; vector<ll> near(id(H, W) + 1, INF);
    FOR(i, 0, H){
        FOR(j, 0, W){
            if(id(i, j) != beg) dist[id(i, j)] = vector<vector<ll>>(2, vector<ll>(2, INF));
            else{
                dist[id(i, j)] = vector<vector<ll>>(2, vector<ll>(2, 0));

                dist[id(i, j)][0][0] = dist[id(i, j)][0][1] = INF;
            }
            if(has[i][j]){
                q.emplace(i, j);
                near[id(i, j)] = 0;
            }
        }
    }

    // 0: horizontal, 1: veritcal
    const int dx[4] = {0, -1, 0, 1};
    const int dy[4] = {1, 0, -1, 0};

    while(sz(q)){
        pi e = q.front(); q.pop();

        int x = e.fi, y = e.se;
        FOR(i, 0, 3){
            int xx = x + dx[i];
            int yy = y + dy[i];

            if(init(xx, yy)){
                if(near[id(xx, yy)] == INF){
                    near[id(xx, yy)] = near[id(x, y)] + C;
                    q.emplace(xx, yy);
                }
            }
        }
    }

    ll kickDist = B / (C - A); // kick * A + B < C * kick => B / (C - A) < kick

    priority_queue<Node> pq;

    FOR(dir, 0, 1) pq.emplace(beg, dir, 0, true);
    while(sz(pq)){
        Node eq = pq.top(); pq.pop();

        int x = eq.x, dir = eq.dir, isP = eq.isPlayer;
        if(eq.w > dist[x][isP][dir]) continue;

        if(!isP){
            // move to the next position with the same direction
            int r = x / (W + 1), c = x % (W + 1);

            FOR(i, 0, 3){
                if(dir == (i & 1)){
                    int nr = r + dx[i];
                    int nc = c + dy[i];

                    if(init(nr, nc)){
                        int v = id(nr, nc);

                        // the ball will be move
                        if(ckmn(dist[v][isP][dir], dist[x][isP][dir] + A)){
                            pq.emplace(v, dir, dist[v][isP][dir], isP);
                        }

                        // we can give it to a player or a player will come there and claim it
                        if(ckmn(dist[v][true][dir], dist[v][isP][dir] + near[v])){
                            pq.emplace(v, dir, dist[v][true][dir], true);
                        }
                    }
                }
            }
        }
        else{
            // move to any direction because we are player
            int r = x / (W + 1), c = x % (W + 1);

            FOR(i, 0, 3){
                int nr = r + dx[i];
                int nc = c + dy[i];

                // we will go to the position
                if(init(nr, nc)){
                    int v = id(nr, nc);

                    if(ckmn(dist[v][isP][(i & 1)], dist[x][isP][dir] + C)){
                        pq.emplace(v, (i & 1), dist[v][isP][(i & 1)], isP);
                    }
                }

                nr = r + kickDist * dx[i];
                nc = c + kickDist * dy[i];

                // we will kick it to the position
                if(init(nr, nc)){
                    int v = id(nr, nc);

                    // no one will receive it
                    if(ckmn(dist[v][false][(i & 1)], dist[x][isP][dir] + kickDist * A + B)){
                        pq.emplace(v, (i & 1), dist[v][false][(i & 1)], false);
                    }

                    // we will pass to some player
                    if(ckmn(dist[v][isP][(i & 1)], dist[x][isP][dir] + kickDist * A + B + near[v])){
                        pq.emplace(v, (i & 1), dist[v][isP][(i & 1)], isP);
                    }
                }
            }
        }

    }

    ll ans = min(dist[fin][1][0], dist[fin][1][1]); // we need to have someone at finish position

    cout << ans << el;
}

int32_t main()
{
    ios_base::sync_with_stdio(0);
    cin.tie(0); cout.tie(0);

    #define name "InvMOD"
    if(fopen(name".INP", "r")){
        freopen(name".INP", "r", stdin);
        freopen(name".OUT", "w", stdout);
    }

    int t = 1; while(t--) Main();
    return 0;
}

Compilation message (stderr)

soccer.cpp: In function 'int32_t main()':
soccer.cpp:210:16: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)' declared with attribute 'warn_unused_result' [-Wunused-result]
  210 |         freopen(name".INP", "r", stdin);
      |         ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~
soccer.cpp:211:16: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)' declared with attribute 'warn_unused_result' [-Wunused-result]
  211 |         freopen(name".OUT", "w", stdout);
      |         ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~
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