#include "game.h"
#include <bits/stdc++.h>
#define pb push_back
using namespace std;
const int maxn = 2e3 + 10;
int r;
int all, cnt[maxn][maxn];
int p[maxn];
int find_leader(int i)
{
if(p[i] == i)return i;
return (p[i] = find_leader(p[i]));
}
bool is_connected(int i, int j)
{
i = find_leader(i);
j = find_leader(j);
return (i == j);
}
void initialize(int n)
{
r = n * (n - 1)/2;
all = n;
for (int i = 0; i < n; ++ i)
p[i] = i;
for (int i = 0; i < n; ++ i)
{
for (int j = 0; j < n; ++ j)
cnt[i][j] = 1;
}
}
int hasEdge(int u, int v)
{
if(is_connected(u, v))return 0;
u = find_leader(u);
v = find_leader(v);
if(cnt[u][v] == 1)
{
cnt[u][v] = 0;
cnt[v][u] = 0;
for (int i = 0; i < all; ++ i)
{
if(i == u || i == v)continue;
cnt[v][i] += cnt[u][i];
cnt[i][v] += cnt[i][u];
}
p[u] = v;
for (int i = 0; i < all; ++ i)
{
cnt[i][u] = 0;
cnt[u][i] = 0;
}
return 1;
}
cnt[u][v] --;
cnt[v][u] --;
return 0;
}
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