#include <bits/stdc++.h>
#pragma GCC optimize ("O3")
#pragma GCC target ("sse4")
using namespace std;
#define int long long int
const int N = 1000 + 10;
const int md = 1e9 + 7;
const int INF = 1e18;
struct node {
int on = -1, sm = 0;
};
int32_t main(int32_t argc, char *argv[]) {
ios::sync_with_stdio(false);
cin.tie(nullptr);
int T = 1;
// cin >> T;
while (T--) {
int n, q;
cin >> n >> q;
if (n <= 100 && q <= 100) {
string s;
cin >> s;
s = '#' + s;
vector<vector<int>> a(n + 2, vector<int> (n + 2));
while (q--) {
for (int i = 1; i <= n; i++)
for (int j = i; j <= n; j++) {
if (s[j] == '0') break;
else a[i][j + 1]++;
}
string c;
cin >> c;
if (c == "toggle") {
int i;
cin >> i;
s[i] = (s[i] == '1' ? '0' : '1');
} else {
int l, r;
cin >> l >> r;
cout << a[l][r] << '\n';
}
}
} else {
string s;
cin >> s;
s = '#' + s;
vector<node> a(n + 1);
for (int i = 1; i <= n; i++) {
if (s[i] == '1') {
a[i].on = 0;
}
}
int tm = 0;
while (q--) {
tm++;
string c;
cin >> c;
if (c == "toggle") {
int i;
cin >> i;
if (s[i] == '1') {
a[i].sm += (tm - a[i].on);
a[i].on = -1;
} else {
a[i].on = tm;
}
s[i] = (s[i] == '1' ? '0' : '1');
} else {
int l, r;
cin >> l >> r;
cout << a[l].sm + (tm - (a[l].on == -1 ? tm : a[l].on)) << '\n';
}
}
}
}
return 0;
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |