#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef vector<int> vi;
typedef vector<vi> vii;
typedef pair<int,int> pi;
typedef vector<pi> pii;
typedef tuple<int,int,int> tii;
typedef vector<ll> li;
typedef vector<li> lii;
#define REP(i,a,b) for(int i=a;i<b;i++)
#define F first
#define S second
#define PB push_back
#define LSOne(s) ((s)&(-s))
const ll INF=1000000000000000010;
const int inf=1e9+10;
const ll M=1e9+7;
int n,k;
vii a,b;
vi p,q,arr;
void dfs1(int x,int y){
arr.PB(x);
p[x]=y;
for(auto u:a[x])if(p[u]<y)dfs1(u,y);
}
void dfs2(int x,int y){
arr.PB(x);
q[x]=y;
for(auto u:b[x])if(q[u]>y)dfs2(u,y);
}
void init(int N, int K) {
n=N;k=K;
a.resize(n);
b.resize(n);
p.resize(n,-1);
q.resize(n,inf);
REP(i,0,k)p[i]=i;
REP(i,0,k)q[i]=i;
}
int add_teleporter(int u, int v) {
if(u>=v&&u<k)return 1;
if(u<k&&v<k)return 0;
arr.clear();
a[u].PB(v);
b[v].PB(u);
if(p[u]>p[v])dfs1(v,p[u]);
if(q[u>q[v]])dfs2(u,q[v]);
bool flag=0;
for(auto u:arr)if(q[u]<=p[u])flag=1;
return flag;
}
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