#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef vector<int> vi;
typedef vector<vi> vii;
typedef pair<int,int> pi;
typedef vector<pi> pii;
typedef tuple<int,int,int> tii;
typedef vector<ll> li;
typedef vector<li> lii;
#define REP(i,a,b) for(int i=a;i<b;i++)
#define F first
#define S second
#define PB push_back
#define LSOne(s) ((s)&(-s))
const ll INF=1000000000000000010;
const int inf=1e9+10;
const ll M=1e9+7;
void init(int n, int k) {
}
int add_teleporter(int u, int v) {
if(u>=v)return 1;
return 0;
}
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