//#include "dungeon2.h"
#include "grader.h"
#pragma GCC optimize("Ofast,unroll-loops")
#include<bits/stdc++.h>
//#define int long long
#define ll long long
#define down cout<<'\n';
#define debug cout<<" cucuucucuuu",down
#define modwwe int t;cin>>t; while(t--)
#define bit(i,j) (i>>j&1)
#define sobit(a) __builtin_popcountll(a)
#define task2 "ftree"
#define task "test"
#define fin(x) freopen(x".inp","r",stdin)
#define fou(x) freopen(x".out","w",stdout)
#define pb push_back
#define mask(k) (1<<k)
#define checktime cerr << (double)clock() / CLOCKS_PER_SEC * 1000 << " ms";
using namespace std;
#define getchar_unlocked getchar
mt19937 rd(chrono::steady_clock::now().time_since_epoch().count());
int rand(int l,int r)
{
return uniform_int_distribution<int>(l,r)(rd);
}
void phongbeo();
const int inf = 1e9;
const ll mod2 = 1e9+7;
const ll base=67;
int n, m, s1, s2, s4, s3, sf, k, s5, s6, mx, s7, s8, s9, mx2, res, dem2 = 0, dem = 0, s33, dem3, dem4, mid, l2, r2, center;
int i, s10, s12,k1,k2,k3,s11,lim,w,l,r,dem5,dem6,dem7,dem9;
int kk;
int t;
int el = 19;
int cost(int x,int y,int l,int r)
{
return abs(x-l)+abs(y-r);
}
struct ib
{
int a,b;
};
void Rescue(int R, int C, int RS, int CS, int X)
{
vector<ib> v[401];
n=R;
m=C;
l=RS;
r=CS;
k=X;
s2=0;
for(int i=1; i<=n; i++)
for(int j=1; j<=m; j++)
{
s2=max(cost(l,r,i,j),s2);
v[cost(l,r,i,j)].pb({i,j});
}
l=0;
r=s2-1;
s3=s2;
while(l<=r)
{
int mid=l+r>>1;
s4=Measure(v[mid][0].a,v[mid][0].b);
if(s4==k)
{
s3=mid;
break;
}
// cout<<mid<<" "<<s4,down
if(s4<=k)r=mid-1,s3=mid;
else l=mid+1;
}
vector<ib> ask;
if(s3!=0)
{
for(auto x:v[s3-1])
ask.pb(x);
}
for(auto x:v[s3])
ask.pb(x);
shuffle(ask.begin(),ask.end(),rd);
for(auto x:ask)
{
s4=Measure(x.a,x.b);
if(s4==k){Pinpoint(x.a,x.b);return;}
}
}/*
void phongbeo()
{
cin>>n>>m>>l>>r>>k;
for(int i=1; i<=n; i++)
for(int j=1; j<=m; j++)
cin>>a[i][j];
Rescue(n,m,l,r,k);
}*/
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