#include "game.h"
#include<bits/stdc++.h>
using namespace std;
int cntcomp;
int father[1505];
vector<int> comp[1505];
bool asked[1505][1505];
void initialize(int n)
{
for(int i=0;i<n;i++)
{
father[i] = i;
comp[i].push_back(i);
}
cntcomp=n;
}
void unite(int u, int v)
{
u = father[u];
v = father[v];
if((int)comp[v].size() > (int)comp[u].size())
swap(u,v);
vector<int> aux = comp[v];
comp[v].clear();
for(int x:aux)
{
comp[u].push_back(x);
father[x]=u;
}
cntcomp--;
}
int hasEdge(int u, int v)
{
asked[u][v] = asked[v][u] = 1;
if(father[u]==father[v])
return 1;
u = father[u];
v = father[v];
for(int x:comp[u])
for(int y:comp[v])
if(!asked[x][y])
return 0;
unite(u,v);
return 1;
}
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