//DOST SEFEROĞLU
#include <bits/stdc++.h>
#include "game.h"
#pragma GCC target("avx2")
#pragma GCC optimize("O3,unroll-loops")
using namespace std;
#define int long long
#define pii pair<int,int>
#define ff first
#define ss second
#define sp << " " <<
#define all(cont) cont.begin(),cont.end()
#define vi vector<int>
vi ask(1501,0);
void initialize(int32_t n) {
}
int32_t hasEdge(int32_t u, int32_t v) {
u++,v++;
if (u > v) swap(u,v);
ask[v]++;
if (ask[v] >= v-1) return 1;
return 0;
}
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