#include "september.h"
#include <bits/stdc++.h>
using namespace std;
void dfs(int u, int v, vector<vector<int>> &adj, vector<bool> &disconnected, int &ptr, vector<int> &p, int &max_seen){
if(!disconnected[u]){
max_seen = max(max_seen, p[u]);
ptr ++;
disconnected[u] = 1;
for(int i = 0; i < adj[u].size(); i ++){
dfs(adj[u][i], u, adj, disconnected, ptr, p, max_seen);
}
}
}
int solve(int N, int M, vector<int> F, vector<vector<int>> S) {
vector<vector<int>> adj(N, vector<int>());
for(int i = 1; i < F.size(); i ++){
adj[F[i]].push_back(i);
}
vector<vector<bool>> disconnected(M, vector<bool>(N, 0));
vector<int> p(N, 0);
for(int i = 0; i < N-1; i ++){
for(int j = 0; j < M; j ++){
p[S[j][i]] = max(p[S[j][i]], i);
}
}
vector<int> nds(M, 0);
int days = 0;
int max_seen = 0;
for(int i = 0; i < S[0].size(); i ++){
for(int j = 0; j < S.size(); j ++){
dfs(S[j][i], 0, adj, disconnected[j], nds[j], p, max_seen);
if(disconnected[j][S[j][i]] == 1) nds[j] --;
}
int newday = 1;
for(int j = 0; j < S.size(); j ++){
if(nds[j] != 0){
newday = 0;
}
}
if(i < max_seen){
newday = 0;
} else {
max_seen ++;
}
days += newday;
}
return days;
}
/*
g++ -std=gnu++17 -O2 -o september stub.cpp september.cpp
1
5 2
0 0 2 2
4 3 1 2
3 4 1 2
4 1 2 3
*/
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |