Submission #1141149

#TimeUsernameProblemLanguageResultExecution timeMemory
1141149Noproblem29Collapse (JOI18_collapse)C++20
0 / 100
15091 ms2372 KiB
#include "collapse.h" #include <bits/stdc++.h> using namespace std; const int N=1e5+100; #define ll long long struct Node { int x; Node *l = 0; Node *r = 0; Node *p = 0; bool rev = false; Node() = default; Node(int v) { x = v; } void push() { if (rev) { rev = false; swap(l, r); if (l) l->rev ^= true; if (r) r->rev ^= true; } } bool is_root() { return p == 0 || (p->l != this && this != p->r); } }; struct LCT { vector<Node> a; LCT(int n) { a.resize(n + 1); for (int i = 1; i <= n; ++i) a[i].x = i; } void rot(Node *c) { auto p = c->p; auto g = p->p; if (!p->is_root()) (g->r == p ? g->r : g->l) = c; p->push(); c->push(); if (p->l == c) { // rtr p->l = c->r; c->r = p; if (p->l) p->l->p = p; } else { // rtl p->r = c->l; c->l = p; if (p->r) p->r->p = p; } p->p = c; c->p = g; } void splay(Node *c) { while (!c->is_root()) { auto p = c->p; auto g = p->p; if (!p->is_root()) rot((g->r == p) == (p->r == c) ? p : c); rot(c); } c->push(); } Node *access(int v) { Node *last = 0; Node *c = &a[v]; for (Node *p = c; p; p = p->p) { splay(p); p->r = last; last = p; } splay(c); return last; } void make_root(int v) { access(v); auto *c = &a[v]; if (c->l) c->l->rev ^= true, c->l = 0; } void link(int u, int v) { make_root(v); Node *c = &a[v]; c->p = &a[u]; } void cut(int u, int v) { make_root(u); access(v); if (a[v].l) { a[v].l->p = 0; a[v].l = 0; } } bool connected(int u, int v) { access(u); access(v); return a[u].p; } }; int n,q; vector<int> simulateCollapse(int _n,vector<int> T,vector<int> X,vector<int> Y,vector<int> W,vector<int> P) { n=_n; q=W.size(); vector<int>ans(q,0); for(int i=0;i<q;i++){ LCT lc(n); ans[i]=n; for(int j=0;j<W[i];j++){ if(X[j]>Y[j])swap(X[j],Y[j]); if(X[j]<=P[i]&&P[i]+1<=Y[j]){ continue; } if(T[j]==0){ if(!lc.connected(X[j]+1,Y[j]+1)){ ans[i]--; } lc.link(X[j]+1,Y[j]+1); } else{ lc.cut(X[j]+1,Y[j]+1); if(!lc.connected(X[j]+1,Y[j]+1)){ ans[i]++; } } } } return ans; }
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