#include "game.h"
#include<bits/stdc++.h>
using namespace std;
#define ll long long int
#define MOD (1000000000+7)
#define MOD1 (998244353)
#define pb push_back
#define all(x) x.begin(), x.end()
#define en cout << '\n'
#define ff first
#define ss second
#define pii pair<int,int>
#define vi vector<int>
const int N = 1500+100, M = 1e5+10, K = 52, MX = 30;
int D[N][N];
struct Dsu {
vector<int> s, p;
int sz;
void init(int n){
sz = n;
s.resize(n, 1);
p.resize(n);
for(int i = 0; i < n; ++i) p[i] = i;
for(int i = 0; i < n; ++i){
for(int j = 0; j < n; ++j){
D[i][j] = i == j ? 0 : 1;
}
}
}
int find(int v){
if(p[v] == v) return v;
return (p[v] = find(p[v]));
}
void merge(int a, int b){
a = find(a);
b = find(b);
if(a != b){
if(s[a] > s[b]){
swap(a, b);
}
s[b] += s[a];
p[a] = b;
sz--;
for(int j = 0; j < p.size(); ++j){
if(find(j) != find(a) && find(j) == j){
int w = find(a);
int x = find(j);
D[w][x] = D[a][x] + D[b][x];
D[x][w] = D[w][x];
}
}
}
}
};
Dsu d;
int nn;
void initialize(int n) {
d.init(n);
nn = n;
}
int check(int u, int v){
if(d.find(u) == d.find(v)) return 0;
if(D[d.find(u)][d.find(v)] == 1){
d.merge(u, v);
return 1;
}
D[d.find(u)][d.find(v)]--;
D[d.find(v)][d.find(u)]--;
return 0;
}
int hasEdge(int u, int v) {
if(check(u, v) == 1){
return 1;
}
return 0;
}
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