#include <bits/stdc++.h>
#pragma GCC optimize ("O3")
#pragma GCC target ("sse4")
using namespace std;
#define int long long int
const int N = 1e6 + 10;
const int md = 1e9 + 7;
const int INF = 1e18;
struct node {
int x, g, d;
};
struct segtree {
vector<int> tree;
int size;
void init(int n) {
size = 1;
while (size < n) size <<= 1;
tree.assign(2 * size - 1, INF);
}
void build(vector<int> &a, int x, int lx, int rx) {
if (rx - lx == 1) {
if (lx < (int) a.size() && lx) {
tree[x] = a[lx];
}
} else {
int m = (lx + rx) >> 1;
build(a, 2 * x + 1, lx, m);
build(a, 2 * x + 2, m, rx);
tree[x] = min(tree[2 * x + 1], tree[2 * x + 2]);
}
}
void build(vector<int> &a) {
init((int) a.size());
build(a, 0, 0, size);
}
int get(int l, int r, int x, int lx, int rx) {
if (rx - lx == 1) {
return tree[x];
}
int m = (lx + rx) >> 1;
int s1;
if (m - lx == 1 && lx)
s1 = get(l, r, 2 * x + 1, lx, m);
if (m < r && tree[2 * x + 1] > tree[2 * x + 2])
s1 = get(l, r, 2 * x + 2, m, rx);
return s1;
}
int get(int r) {
return get(1, r, 0, 0, size);
}
};
bool cmp(node &t1, node &t2) {
return t1.x < t2.x;
}
int32_t main(int32_t argc, char *argv[]) {
ios::sync_with_stdio(false);
cin.tie(nullptr);
int T = 1;
// cin >> T;
while (T--) {
int n;
cin >> n;
vector<node> a(n + 1);
for (int i = 1; i <= n; i++)
cin >> a[i].x >> a[i].g >> a[i].d;
sort(a.begin(), a.end(), cmp);
vector<int> pref_d(n + 1), pref_g(n + 1), prefd(n + 1);
for (int i = 1; i <= n; i++) {
pref_d[i] = pref_d[i - 1] + a[i].d;
pref_g[i] = pref_g[i - 1] + a[i].g;
prefd[i] = pref_d[i - 1] - a[i].x;
}
segtree st;
st.build(prefd);
int ans = pref_g[1];
for (int i = 2; i <= n; i++) {
int y = pref_d[i] - a[i].x;
int x = st.get(i);
if (y - prefd[x] >= 0)
ans = max(ans, pref_g[i] - pref_g[x - 1]);
ans = max(ans, pref_g[i] - pref_g[i - 1]);
}
cout << ans << '\n';
}
return 0;
}
// x y
// (pref[y] - y) - (pref[x - 1] - x) >= 0
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