#include "happiness.h"
struct Node {
long long l, r, val;
Node *lc, *rc;
Node(long long L, long long R): l(L), r(R), val(0), lc(nullptr), rc(nullptr) {}
void update(long long p, long long v) {
val += v;
if (l != r) {
long long mid = (l + r) / 2;
if (p > mid) {
if (!rc) rc = new Node(mid + 1, r);
rc->update(p, v);
} else {
if (!lc) lc = new Node(l, mid);
lc->update(p, v);
}
}
}
long long query(long long a, long long b) {
if (r < a || l > b) return 0;
if (r <= b && l >= a) return val;
long long ret = 0;
if (lc) ret += lc->query(a, b);
if (rc) ret += rc->query(a, b);
return ret;
}
};
Node *root;
bool check() {
long long curr = 1, sm = root->val;
while (curr < sm) {
long long t = root->query(1, curr);
if (t < curr) return false;
curr = t + 1;
}
return true;
}
bool init(int coinsCount, long long maxCoinSize, long long coins[]) {
root = new Node(1, maxCoinSize);
for (int i = 0; i < coinsCount; i++) root->update(coins[i], coins[i]);
return check();
}
bool is_happy(int event, int coinsCount, long long coins[]) {
for (int i = 0; i < coinsCount; i++) root->update(coins[i], event * coins[i]);
return check();
}
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