제출 #1123128

#제출 시각아이디문제언어결과실행 시간메모리
1123128SalihSahin게임 (IOI14_game)C++20
15 / 100
1 ms332 KiB
#include <bits/stdc++.h> #define pb push_back //#define int long long using namespace std; #include "game.h" int N; vector<int> par; struct DSU{ vector<int> arr; int option; }; vector<DSU> dsuarr; vector<vector<int> > edge; int fnd(int a){ if(a == par[a]) return a; else return par[a] = fnd(par[a]); } void merge(int a, int b){ int olda = a, oldb = b; a = fnd(a), b = fnd(b); int new_op = dsuarr[a].option + dsuarr[b].option - 2; par[b] = a; for(auto itr: dsuarr[b].arr){ dsuarr[a].arr.pb(itr); } dsuarr[a].option = new_op; edge[olda][oldb] = edge[oldb][olda] = 1; } void initialize(int n) { N = n; edge.resize(n); for(int i = 0; i < n; i++){ edge[i].resize(n); edge[i][i] = -1; } dsuarr.resize(n); for(int i = 0; i < n; i++){ dsuarr[i].arr.pb(i); dsuarr[i].option = n-1; } par.resize(n); for(int i = 0; i < n; i++){ par[i] = i; } } int hasEdge(int u, int v) { int uset = fnd(u), vset = fnd(v); if(edge[u][v] != 0){ if(edge[u][v] == -1) return 0; else return 1; } if(dsuarr[uset].option == 1 || dsuarr[vset].option == 1){ merge(u, v); return 1; } dsuarr[uset].option--; dsuarr[vset].option--; edge[u][v] = edge[v][u] = -1; while(dsuarr[fnd(u)].option == 1){ int x = 0, y = 0; vector<int> vis(N); for(auto itr: dsuarr[fnd(u)].arr){ vis[itr] = 1; } vector<int> others; for(int i = 0; i < N; i++){ if(!vis[i]) others.pb(i); } for(auto itr: dsuarr[fnd(u)].arr){ for(auto j: others){ if(edge[itr][j] == 0){ x = itr; y = j; } } } merge(x, y); } while(dsuarr[fnd(v)].option == 1){ int x = 0, y = 0; vector<int> vis(N); for(auto itr: dsuarr[fnd(v)].arr){ vis[itr] = 1; } vector<int> others; for(int i = 0; i < N; i++){ if(!vis[i]) others.pb(i); } for(auto itr: dsuarr[fnd(v)].arr){ for(auto j: others){ if(edge[itr][j] == 0){ x = itr; y = j; } } } merge(x, y); } return 0; }
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...