Submission #1122508

#TimeUsernameProblemLanguageResultExecution timeMemory
1122508deeraSoccer Stadium (IOI23_soccer)C++17
35.50 / 100
465 ms44404 KiB
#include "bits/stdc++.h" using namespace std; struct Point { int x, y; Point(int x, int y): x(x), y(y) {} }; bool operator<(const Point &a, const Point &b) { return a.x < b.x || (a.x == b.x && a.y < b.y); } int biggest_stadium(int N, vector<vector<int>> F) { int num_trees = 0; for (auto i: F) for (int j: i) num_trees += j; if (num_trees == 0) { return N*N; } if (num_trees == 1) { int x, y; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) if (F[i][j] == 1) { x = i, y = j; break; } return N*N - min(x + 1, N - x) * min(y + 1, N - y); } for (int i = 0; i < N; i++) { F[i].insert(F[i].begin(), 1); F[i].push_back(1); } F.insert(F.begin(), vector<int>(N + 2, 1)); F.push_back(vector<int>(N + 2, 1)); N += 2; if (N <= 10) { vector<vector<set<Point>>> quads[4]; for (auto &q: quads) q.resize(N, vector<set<Point>>(N, set<Point>())); // index, dx, dy, starting x, starting y, x increment, y increment int m = N - 1; int quad_dirs[4][7] = { {0, -1, -1, 0, 0, 1, 1}, {1, -1, 1, 0, m, 1, -1}, {2, 1, 1, m, m, -1, -1}, {3, 1, -1, m, 0, -1, 1} }; for (auto [idx, dx, dy, sx, sy, ix, iy]: quad_dirs) { for (int i = sx; i < N && i >= 0; i += ix) for (int j = sy; j < N && j >= 0; j += iy) { if (F[i][j] == 1) continue; int a[2] = {i + dx, j}; int b[2] = {i, j + dy}; if (F[a[0]][a[1]] == 0) for (auto p: quads[idx][a[0]][a[1]]) if (p.y == j) quads[idx][i][j].insert(p); if (F[b[0]][b[1]] == 0) for (auto p: quads[idx][b[0]][b[1]]) if (p.x == i) quads[idx][i][j].insert(p); quads[idx][i][j].insert(Point(i, j)); } } vector<vector<set<Point>>> lines = vector<vector<set<Point>>>(N, vector<set<Point>>(N, set<Point>())); for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) for (int k = 0; k < 4; k++) for (auto p: quads[k][i][j]) lines[i][j].insert(p); for (auto [idx, dx, dy, sx, sy, ix, iy]: quad_dirs) { for (int i = sx; i < N && i >= 0; i += ix) for (int j = sy; j < N && j >= 0; j += iy) { if (F[i][j] == 1) continue; int a[2] = {i + dx, j}; int b[2] = {i, j + dy}; if (F[a[0]][a[1]] == 1 || F[b[0]][b[1]] == 1) continue; set<Point> temp; set_intersection(quads[idx][a[0]][a[1]].begin(), quads[idx][a[0]][a[1]].end(), quads[idx][b[0]][b[1]].begin(), quads[idx][b[0]][b[1]].end(), inserter(temp, temp.begin())); for (auto p: temp) quads[idx][i][j].insert(p); } } int max_area = 0; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { if (F[i][j] == 1) continue; auto union_size = [&](set<Point> &a, set<Point> &b, set<Point> &c) { set<Point> t; for (auto p: a) t.insert(p); for (auto p: b) t.insert(p); for (auto p: c) t.insert(p); return t.size(); }; auto print_union = [&](set<Point> &a, set<Point> &b, set<Point> &c) { set<Point> t; for (auto p: a) t.insert(p); for (auto p: b) t.insert(p); for (auto p: c) t.insert(p); for (int x = 0; x < N; x++) { for (int y = 0; y < N; y++) { if (x == i && y == j) cerr << "X "; else cerr << (t.count(Point(x, y)) ? 'x' : (F[x][y] ? '_': ' ')) << " "; } cerr << endl; } cerr << endl; }; for (int k = 0; k < 4; k++) { int area = union_size(quads[k][i][j], quads[(k + 1) % 4][i][j], lines[i][j]); if (area >= max_area) { max_area = area; // print_union(quads[k][i][j], quads[(k + 1) % 4][i][j], lines[i][j]); } } } return max_area; } // for (auto row: F) { // bool beg = false, end = false; // for (int i: row) { // if (i == 0 && !beg) beg = true; // if (i == 1 && beg) end = true; // if (i == 0 && end) return 0; // } // } bool beg, end; for (int i = 0; i < N; i++) { beg = false, end = false; for (int j = 0; j < N; j++) { if (F[j][i] == 0 && !beg) beg = true; if (F[j][i] == 1 && beg) end = true; if (F[j][i] == 0 && end) return 0; } beg = false, end = false; for (int j = 0; j < N; j++) { if (F[i][j] == 0 && !beg) beg = true; if (F[i][j] == 1 && beg) end = true; if (F[i][j] == 0 && end) return 0; } } auto valid = [&](int n) { return n >= 0 && n < N; }; int dirs[4][2] = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}}; vector<vector<bool>> seen(N, vector<bool>(N, false)); queue<tuple<int, int, bool>> q; bool f1 = false, f0 = false; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { if (!f1 && F[i][j] == 1) q.push({i, j, 1}), f1 = 1, seen[i][j] = true; if (!f0 && F[i][j] == 0) q.push({i, j, 0}), f0 = 1, seen[i][j] = true; } while (!q.empty()) { auto [x, y, t] = q.front(); q.pop(); for (auto [dx, dy]: dirs) { int nx = x + dx, ny = y + dy; if (valid(nx) && valid(ny) && !seen[nx][ny] && F[nx][ny] == t) { q.push({nx, ny, t}); seen[nx][ny] = true; } } } for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) if (!seen[i][j]) return 0; // islands!!! // most extreme zeros // Point minx = {N, N}, maxx = {0, 0}, miny = {N, N}, maxy = {0, 0}; // for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { // if (F[i][j] == 0) { // if (i < minx.x) minx = {i, j}; // if (i > maxx.x) maxx = {i, j}; // if (j < miny.y) miny = {i, j}; // if (j > maxy.y) maxy = {i, j}; // } // } // Point points[4] = {minx, maxx, miny, maxy}; vector<Point> points; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { if (F[i][j] == 0) { int corners[4][2][2] = { {{ 1, 0}, {0, 1}}, {{ 1, 0}, {0, -1}}, {{-1, 0}, {0, 1}}, {{-1, 0}, {0, -1}} }; for (auto [a, b]: corners) { int ax = i + a[0], ay = j + a[1]; int bx = i + b[0], by = j + b[1]; if (F[ax][ay] + F[bx][by] == 2) { points.push_back(Point(i, j)); break; } } } } for (int i = 0; i < points.size(); i++) for (int j = i + 1; j < points.size(); j++) { if (F[points[i].x][points[j].y] + F[points[j].x][points[i].y] == 2) { return 0; // 3 or more kicks } } int zeros = 0; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { if (F[i][j] == 0) zeros++; } return zeros; }
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