Submission #1121301

#TimeUsernameProblemLanguageResultExecution timeMemory
1121301IrateWall (IOI14_wall)C++17
100 / 100
796 ms161992 KiB
#include<bits/stdc++.h> using namespace std; /* 10 6 1 1 8 4 2 4 9 1 2 3 6 5 1 0 5 3 1 2 2 5 2 6 7 0 */ struct Node{ int l = -1, r = -1; }; Node intersect(Node &cur, Node &upd){ if(cur.l < 0){ return upd; } if(upd.l > cur.r){ return {upd.l, upd.l}; } else if(cur.l > upd.r){ return {upd.r, upd.r}; } else if(cur.l <= upd.l && upd.l <= cur.r && cur.r <= upd.r){ return {upd.l, cur.r}; } else if(upd.l <= cur.l && cur.l <= upd.r && upd.r <= cur.r){ return {cur.l, upd.r}; } else if(cur.l <= upd.l && upd.r <= cur.r){ return upd; } return cur; } struct SegmentTree{ vector<Node>sTree, lazy; void init(int n){ sTree.resize(4 * n); lazy.resize(4 * n); } void Propagate(int node, int l, int r){ if(lazy[node].l < 0)return; if(l != r){ lazy[node * 2] = intersect(lazy[node * 2], lazy[node]); lazy[node * 2 + 1] = intersect(lazy[node * 2 + 1], lazy[node]); } else{ sTree[node] = intersect(sTree[node], lazy[node]); } lazy[node] = {-1, -1}; } void Build(int node, int l, int r){ if(l == r){ sTree[node] = {0, 0}; } else{ int mid = (l + r) >> 1; Build(node * 2, l, mid); Build(node * 2 + 1, mid + 1, r); } } void R_Update(int node, int l, int r, int ql, int qr, int type, int x){ Propagate(node, l, r); if(ql <= l && r <= qr){ if(type == 2){ lazy[node] = {0, x}; } else{ lazy[node] = {x, 100000}; } Propagate(node, l, r); return; } if(ql > r || l > qr){ return; } int mid = (l + r) >> 1; R_Update(node * 2, l, mid, ql, qr, type, x); R_Update(node * 2 + 1, mid + 1, r, ql, qr, type, x); } int Get(int node, int l, int r, int pos){ Propagate(node, l, r); if(l == r){ return sTree[node].l; } else{ int mid = (l + r) >> 1; if(pos <= mid){ return Get(node * 2, l, mid, pos); } else{ return Get(node * 2 + 1, mid + 1, r, pos); } } } } tree; void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]){ tree.init(n); tree.Build(1, 1, n); for(int i = 0;i < k;++i){ tree.R_Update(1, 1, n, left[i] + 1, right[i] + 1, op[i], height[i]); } for(int i = 1;i <= n;++i){ finalHeight[i - 1] = tree.Get(1, 1, n, i); } } // int main(){ // ios_base::sync_with_stdio(0); // cin.tie(0); // int n, q; // cin >> n >> q; // int op[q], left[q], right[q], height[q], finalHeight[n]; // for(int i = 0;i < q;++i){ // cin >> op[i] >> left[i] >> right[i] >> height[i]; // } // buildWall(n, q, op, left, right, height, finalHeight); // }
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