Submission #1111782

#TimeUsernameProblemLanguageResultExecution timeMemory
1111782Kirill22Tug of War (BOI15_tug)C++17
100 / 100
418 ms15952 KiB
#include "bits/stdc++.h" using namespace std; const int MX = 2 * (int) 1e5; bitset<MX> dp; void solve() { int n, k; cin >> n >> k; vector<set<array<int, 3>>> g(2 * n); vector<pair<int, int>> e(2 * n); vector<int> W(2 * n); int L = 0, R = 0; for (int i = 0; i < 2 * n; i++) { int x, y, w; cin >> x >> y >> w; x--, y--; e[i] = {x, y + n}; W[i] = w; g[x].insert({i, y + n, w}); g[y + n].insert({i, x, w}); } vector<int> deg(2 * n); set<pair<int, int>> tmp; for (int i = 0; i < 2 * n; i++) { deg[i] = (int) g[i].size(); tmp.insert({deg[i], i}); } while (!tmp.empty()) { auto [d, v] = *tmp.begin(); if (d == 0) { cout << "NO\n"; return; } tmp.erase(tmp.begin()); if (d == 1) { auto [i, u, w] = *g[v].begin(); g[v].clear(); deg[v] = 0; (v < n ? L : R) += w; tmp.erase({deg[u], u}); deg[u]--; g[u].erase({i, v, w}); tmp.insert({deg[u], u}); } else { break; } } for (int i = 0; i < 2 * n; i++) { assert(deg[i] == 0 || deg[i] == 2); } dp[MX / 2] = 1; vector<int> used(2 * n); for (int i = 0; i < 2 * n; i++) { if (!used[i] && !g[i].empty()) { vector<int> comp = {(*g[i].begin())[0]}; if (e[comp[0]].first != i) swap(e[comp[0]].first, e[comp[0]].second); used[e[comp[0]].second] = 1; for (int j = 0; ; j++) { bool fnd = false; int v = e[comp[j]].second; for (auto [id, u, w] : g[v]) { if (id != comp[j] && !used[u]) { fnd = true; comp.push_back(id); used[u] = true; if (e[id].first != v) { swap(e[id].first, e[id].second); } break; } } if (!fnd) { break; } } int sum = 0; for (int i = 0; i < (int) comp.size(); i++) { sum += i % 2 == 0 ? W[comp[i]] : -W[comp[i]]; } sum = abs(sum); // cout << sum << endl; dp = (dp << sum) | (dp >> sum); } } // cout << L << " " << R << endl for (int j = 0; j < MX; j++) { if (dp[j] && abs(j - MX / 2 + L - R) <= k) { cout << "YES\n"; return; } } cout << "NO\n"; } int main() { ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); int t = 1; // cin >> t; while (t--) { solve(); } }
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