이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "Azer.h"
#include <bits/stdc++.h>
using namespace std;
namespace {
// Graph state
int N;
vector<vector<pair<int, int>>> adj;
vector<bool> vis;
vector<int> dst;
// Receive state
int last_dst;
int curr_number;
int curr_call;
bool expecting_node;
// Helpers
tuple<int, int, int> get_best() {
int last_best = 0;
pair<int, int> new_best = {1e9, -1};
for (int i = 0; i < N; i++) {
if (vis[i])
last_best = max(last_best, dst[i]);
else
new_best = min(new_best, {dst[i], i});
}
return {new_best.second, new_best.first - last_best, last_best};
}
void relax(int node) {
vis[node] = true;
for (auto [v, w]: adj[node])
dst[v] = min(dst[v], dst[node] + w);
}
void send_dst(int dst) {
expecting_node = false;
curr_call = 0;
curr_number = 0;
dst = min(dst, 511);
cerr << "A sending distance " << dst << endl;
for (int i = 0; i < 9; i++)
SendA((dst >> i) & 1);
}
void send_node(int node) {
cerr << "A sending node " << node << endl;
for (int i = 0; i < 11; i++)
SendA((node >> i) & 1);
}
}
void InitA(int N, int A, vector<int> U, vector<int> V, vector<int> C) {
::N = N;
adj.resize(N);
vis.resize(N);
dst.resize(N, 1e9);
dst[0] = 0;
for (int i = 0; i < A; i++) {
adj[U[i]].emplace_back(V[i], C[i]);
adj[V[i]].emplace_back(U[i], C[i]);
}
auto [node, dist, _] = get_best();
send_dst(dist);
}
void ReceiveA(bool x) {
int expecting = expecting_node ? 11 : 9;
curr_number |= (x << curr_call);
if (++curr_call == expecting) {
if (expecting_node) {
cerr << "A received node " << curr_number << endl;
auto [node, dist, last_best] = get_best();
dst[curr_number] = last_best + last_dst;
relax(curr_number);
tie(node, dist, last_best) = get_best();
send_dst(dist);
} else {
cerr << "A received distance " << curr_number << endl;
last_dst = curr_number;
auto [node, dist, _] = get_best();
if (curr_number < dist) {
cerr << "A is expecting a node" << endl;
expecting_node = true;
curr_call = 0;
curr_number = 0;
} else {
send_node(node);
relax(node);
auto [node, dist, _] = get_best();
send_dst(dist);
}
}
}
}
vector<int> Answer() {
return dst;
}
#include "Baijan.h"
#include <bits/stdc++.h>
using namespace std;
namespace {
// Graph state
int N;
vector<vector<pair<int, int>>> adj;
vector<bool> vis;
vector<int> dst;
// Receive state
int last_dst;
int curr_number;
int curr_call;
bool expecting_node;
// Helpers
tuple<int, int, int> get_best() {
int last_best = 0;
pair<int, int> new_best = {1e9, -1};
for (int i = 0; i < N; i++) {
if (vis[i])
last_best = max(last_best, dst[i]);
else
new_best = min(new_best, {dst[i], i});
}
return {new_best.second, new_best.first - last_best, last_best};
}
void relax(int node) {
vis[node] = true;
for (auto [v, w]: adj[node])
dst[v] = min(dst[v], dst[node] + w);
}
void send_dst(int dst) {
expecting_node = false;
curr_call = 0;
curr_number = 0;
dst = min(dst, 511);
cerr << "B sending distance " << dst << endl;
for (int i = 0; i < 9; i++)
SendB((dst >> i) & 1);
}
void send_node(int node) {
cerr << "B sending node " << node << endl;
for (int i = 0; i < 11; i++)
SendB((node >> i) & 1);
}
}
void InitB(int N, int B, vector<int> S, vector<int> T, vector<int> D) {
::N = N;
adj.resize(N);
vis.resize(N);
dst.resize(N, 1e9);
dst[0] = 0;
for (int i = 0; i < B; i++) {
adj[S[i]].emplace_back(T[i], D[i]);
adj[T[i]].emplace_back(S[i], D[i]);
}
auto [node, dist, _] = get_best();
send_dst(dist);
}
void ReceiveB(bool y) {
int expecting = expecting_node ? 11 : 9;
curr_number |= (y << curr_call);
if (++curr_call == expecting) {
if (expecting_node) {
cerr << "B received node " << curr_number << endl;
auto [node, dist, last_best] = get_best();
dst[curr_number] = last_best + last_dst;
relax(curr_number);
tie(node, dist, last_best) = get_best();
send_dst(dist);
} else {
cerr << "B received distance " << curr_number << endl;
last_dst = curr_number;
auto [node, dist, _] = get_best();
if (curr_number <= dist) {
cerr << "B is expecting a node" << endl;
expecting_node = true;
curr_call = 0;
curr_number = 0;
} else {
send_node(node);
relax(node);
auto [node, dist, _] = get_best();
send_dst(dist);
}
}
}
}
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