#include "wall.h"
#include <bits/stdc++.h>
using namespace std;
#define INF 2e9
const int N = 2e6 + 3;
struct node {
int val = 0, lzmn = INF, lzmx = -INF;
} seg[4*N];
int n;
void push(int i, int l, int r) {
seg[i].val = max(seg[i].val, seg[i].lzmx);
seg[i].val = min(seg[i].val, seg[i].lzmn);
int mn = seg[i].lzmn, mx = seg[i].lzmx;
if(l != r) {
seg[2*i].lzmn = min(seg[2*i].lzmn, mn);
seg[2*i+1].lzmn = min(seg[2*i+1].lzmn, mn);
seg[2*i].lzmx = max(seg[2*i].lzmx, mx);
seg[2*i+1].lzmx = max(seg[2*i+1].lzmx, mx);
}
seg[i].lzmn = INF, seg[i].lzmx = -INF;
}
void upd(int a, int b, int mn, int mx, int i = 1, int l = 1, int r = n) {
push(i,l,r);
if(a <= l and r <= b) {
seg[i].lzmx = mx;
seg[i].lzmn = mn;
push(i,l,r);
return ;
}
if(r < a or l > b) return ;
int md = l + (r-l)/2;
upd(a,b,mn,mx,2*i,l,md); upd(a,b,mn,mx,2*i+1,md+1,r);
}
int qry(int p, int i = 1, int l = 1, int r = n) {
push(i,l,r);
if(l == r) return seg[i].val;
int md = l + (r-l)/2;
if(p <= md) return qry(p,2*i,l,md);
return qry(p,2*i+1,md+1,r);
}
void buildWall(int N, int k, int op[], int left[], int right[], int height[], int finalHeight[]){
n = N;
for(int i=0; i<k; ++i) {
int l = left[i], r = right[i], o = op[i], h = height[i]; l++, r++;
int mn, mx;
if(o == 1) upd(l,r,INF,h); // add
else upd(l,r,h,-INF); // rem
}
for(int i=0; i<n; ++i) {
finalHeight[i] = qry(i+1);
}
return;
}
Compilation message
Compilation timeout while compiling wall