This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#define rep(i, l, r) for(int i = (l), _r = (r); i < _r; ++i)
#define FOR(i, l, r) for(int i = (l), _r = (r); i <= _r; ++i)
#define ROF(i, r, l) for(int i = (r), _l = (l); i >= _l; --i)
#define all(v) begin(v), end(v)
#define compact(v) v.erase(unique(all(v)), end(v))
#define sz(v) (int)v.size()
#define dbg(x) "[" #x " = " << (x) << "]"
template<typename T>
bool minimize(T& a, const T& b){
    if(a > b) return a = b, true; return false;
}
template<typename T>
bool maximize(T& a, const T& b){
    if(a < b) return a = b, true; return false;
}
using ll = long long;
using ld = long double;
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
template<typename T> T random_int(T l, T r){ return uniform_int_distribution<T>(l, r)(rng); }
template<typename T> T random_real(T l, T r){ return uniform_real_distribution<T>(l, r)(rng); }
struct SegmentTree{
    vector<int> lazy;
    SegmentTree(int n) : lazy(n << 2) {}
    void apply(int id, int l, int r, int val){
        lazy[id] += val;
    }
    void lazyDown(int id, int l, int r, int mid){
        if(lazy[id] != 0){
            apply(id << 1, l, mid, lazy[id]);
            apply(id << 1 | 1, mid + 1, r, lazy[id]);
            lazy[id] = 0;
        }
    }
    void update(int id, int l, int r, int u, int v, int val){
        if(u <= l && r <= v) apply(id, l, r, val);
        else{
            int mid = l + r >> 1;
            lazyDown(id, l, r, mid);
            if(u <= mid) update(id << 1, l, mid, u, v, val);
            if(mid < v) update(id << 1 | 1, mid + 1, r, u, v, val);
        }
    }
    int query(int id, int l, int r, int pos){
        if(l == r) return lazy[id];
        int mid = l + r >> 1;
        lazyDown(id, l, r, mid);
        if(pos <= mid) return query(id << 1, l, mid, pos);
        else return query(id << 1 | 1, mid + 1, r, pos);
    }
};
void testcase(){
    int n, m;
    cin >> n >> m;
    vector<int> a(n);
    for(int i = 0; i < n; ++i){
        cin >> a[i];
    }
    SegmentTree T(1e6);
    int bound = 1e6;
    auto upd = [&](int l, int r, int val){
        if(l > r) swap(l, r);
        T.update(1, 1, bound, l, r, val);
    };
    for(int i = 1; i < n; ++i){
        upd(a[i - 1], a[i], +1);
    }
    while(m--){
        int type;
        cin >> type;
        if(type == 1){
            int pos, val;
            cin >> pos >> val;
            --pos;
            if(pos > 0) upd(a[pos - 1], a[pos], -1);
            if(pos < n - 1) upd(a[pos], a[pos + 1], -1);
            a[pos] = val;
            if(pos > 0) upd(a[pos - 1], a[pos], +1);
            if(pos < n - 1) upd(a[pos], a[pos + 1], +1);
        } else{
            int H;
            cin >> H;
            cout << T.query(1, 1, bound, H) << '\n';
        }
    }
}
int main(){
    ios_base::sync_with_stdio(0);
    cin.tie(0);
    #define filename "task"
    if(fopen(filename".inp", "r")){
        freopen(filename".inp", "r", stdin);
        freopen(filename".out", "w", stdout);
    }
    int T = 1; //cin >> T;
    while(T--) testcase();
    return 0;
}
Compilation message (stderr)
game.cpp: In function 'bool minimize(T&, const T&)':
game.cpp:15:5: warning: this 'if' clause does not guard... [-Wmisleading-indentation]
   15 |     if(a > b) return a = b, true; return false;
      |     ^~
game.cpp:15:35: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if'
   15 |     if(a > b) return a = b, true; return false;
      |                                   ^~~~~~
game.cpp: In function 'bool maximize(T&, const T&)':
game.cpp:20:5: warning: this 'if' clause does not guard... [-Wmisleading-indentation]
   20 |     if(a < b) return a = b, true; return false;
      |     ^~
game.cpp:20:35: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if'
   20 |     if(a < b) return a = b, true; return false;
      |                                   ^~~~~~
game.cpp: In member function 'void SegmentTree::update(int, int, int, int, int, int)':
game.cpp:49:25: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   49 |             int mid = l + r >> 1;
      |                       ~~^~~
game.cpp: In member function 'int SegmentTree::query(int, int, int, int)':
game.cpp:58:21: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   58 |         int mid = l + r >> 1;
      |                   ~~^~~
game.cpp: In function 'int main()':
game.cpp:112:16: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)' declared with attribute 'warn_unused_result' [-Wunused-result]
  112 |         freopen(filename".inp", "r", stdin);
      |         ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~
game.cpp:113:16: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)' declared with attribute 'warn_unused_result' [-Wunused-result]
  113 |         freopen(filename".out", "w", stdout);
      |         ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # | Verdict  | Execution time | Memory | Grader output | 
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