Submission #1103028

#TimeUsernameProblemLanguageResultExecution timeMemory
1103028Zero_OPSimple game (IZhO17_game)C++14
100 / 100
153 ms17992 KiB
#include <bits/stdc++.h> using namespace std; #define rep(i, l, r) for(int i = (l), _r = (r); i < _r; ++i) #define FOR(i, l, r) for(int i = (l), _r = (r); i <= _r; ++i) #define ROF(i, r, l) for(int i = (r), _l = (l); i >= _l; --i) #define all(v) begin(v), end(v) #define compact(v) v.erase(unique(all(v)), end(v)) #define sz(v) (int)v.size() #define dbg(x) "[" #x " = " << (x) << "]" template<typename T> bool minimize(T& a, const T& b){ if(a > b) return a = b, true; return false; } template<typename T> bool maximize(T& a, const T& b){ if(a < b) return a = b, true; return false; } using ll = long long; using ld = long double; mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count()); template<typename T> T random_int(T l, T r){ return uniform_int_distribution<T>(l, r)(rng); } template<typename T> T random_real(T l, T r){ return uniform_real_distribution<T>(l, r)(rng); } struct SegmentTree{ vector<int> lazy; SegmentTree(int n) : lazy(n << 2) {} void apply(int id, int l, int r, int val){ lazy[id] += val; } void lazyDown(int id, int l, int r, int mid){ if(lazy[id] != 0){ apply(id << 1, l, mid, lazy[id]); apply(id << 1 | 1, mid + 1, r, lazy[id]); lazy[id] = 0; } } void update(int id, int l, int r, int u, int v, int val){ if(u <= l && r <= v) apply(id, l, r, val); else{ int mid = l + r >> 1; lazyDown(id, l, r, mid); if(u <= mid) update(id << 1, l, mid, u, v, val); if(mid < v) update(id << 1 | 1, mid + 1, r, u, v, val); } } int query(int id, int l, int r, int pos){ if(l == r) return lazy[id]; int mid = l + r >> 1; lazyDown(id, l, r, mid); if(pos <= mid) return query(id << 1, l, mid, pos); else return query(id << 1 | 1, mid + 1, r, pos); } }; void testcase(){ int n, m; cin >> n >> m; vector<int> a(n); for(int i = 0; i < n; ++i){ cin >> a[i]; } SegmentTree T(1e6); int bound = 1e6; auto upd = [&](int l, int r, int val){ if(l > r) swap(l, r); T.update(1, 1, bound, l, r, val); }; for(int i = 1; i < n; ++i){ upd(a[i - 1], a[i], +1); } while(m--){ int type; cin >> type; if(type == 1){ int pos, val; cin >> pos >> val; --pos; if(pos > 0) upd(a[pos - 1], a[pos], -1); if(pos < n - 1) upd(a[pos], a[pos + 1], -1); a[pos] = val; if(pos > 0) upd(a[pos - 1], a[pos], +1); if(pos < n - 1) upd(a[pos], a[pos + 1], +1); } else{ int H; cin >> H; cout << T.query(1, 1, bound, H) << '\n'; } } } int main(){ ios_base::sync_with_stdio(0); cin.tie(0); #define filename "task" if(fopen(filename".inp", "r")){ freopen(filename".inp", "r", stdin); freopen(filename".out", "w", stdout); } int T = 1; //cin >> T; while(T--) testcase(); return 0; }

Compilation message (stderr)

game.cpp: In function 'bool minimize(T&, const T&)':
game.cpp:15:5: warning: this 'if' clause does not guard... [-Wmisleading-indentation]
   15 |     if(a > b) return a = b, true; return false;
      |     ^~
game.cpp:15:35: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if'
   15 |     if(a > b) return a = b, true; return false;
      |                                   ^~~~~~
game.cpp: In function 'bool maximize(T&, const T&)':
game.cpp:20:5: warning: this 'if' clause does not guard... [-Wmisleading-indentation]
   20 |     if(a < b) return a = b, true; return false;
      |     ^~
game.cpp:20:35: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if'
   20 |     if(a < b) return a = b, true; return false;
      |                                   ^~~~~~
game.cpp: In member function 'void SegmentTree::update(int, int, int, int, int, int)':
game.cpp:49:25: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   49 |             int mid = l + r >> 1;
      |                       ~~^~~
game.cpp: In member function 'int SegmentTree::query(int, int, int, int)':
game.cpp:58:21: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   58 |         int mid = l + r >> 1;
      |                   ~~^~~
game.cpp: In function 'int main()':
game.cpp:112:16: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)' declared with attribute 'warn_unused_result' [-Wunused-result]
  112 |         freopen(filename".inp", "r", stdin);
      |         ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~
game.cpp:113:16: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)' declared with attribute 'warn_unused_result' [-Wunused-result]
  113 |         freopen(filename".out", "w", stdout);
      |         ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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