#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
int R, C, Q;
ll GCD(ll A, ll B){
if (!B) return A;
return GCD(B, A%B);
}
struct Node1D{
ll val=0;
int pos=-1;
Node1D* lc=NULL, *rc=NULL;
void update(int s, int e, int t, ll v){ //s,e 는 이 노드의 구간이다 .
if (e < t || t < s) return;
if (s == e){
val = v;
return;
}
int mid = (s+e)/2;
if (pos>=0){ // pos>=0 이라는 소리는 이 노드는 이미 계산됬다는 것
if (pos <= mid){
lc = new Node1D;
lc->pos = pos, lc->val = val;
}
else{
rc = new Node1D;
rc->pos = pos, rc->val = val;
}
pos=-1;
}
if (t <= mid){ // 타겟이 왼쪽에 있으면 일단 타겟만 만든다.
if (lc == NULL){
lc = new Node1D;
lc->pos = t, lc->val = v;
}
else lc->update(s, mid, t, v);
}
else{
if (rc == NULL){
rc = new Node1D;
rc->pos = t, rc->val = v;
}
else rc->update(mid+1, e, t, v);
}
val = 0;
if (lc != NULL) val = GCD(val, lc->val);
if (rc != NULL) val = GCD(val, rc->val);
}
ll query(int s, int e, int ts, int te){
if (te < s || e < ts) return 0;
if (ts <= s && e <= te) return val;
int mid = (s+e)/2;
ll ret = 0;
if (lc != NULL) ret = GCD(ret, lc->query(s, mid, ts, te));
if (rc != NULL) ret = GCD(ret, rc->query(mid+1, e, ts, te));
return ret;
}
};
struct Node2D{
Node1D *T = new Node1D;
Node2D *lc=NULL, *rc=NULL;
void update(int s, int e, int tx, int ty, ll v){
if (e < tx || tx < s) return;
if (s == e){
T->update(0, C-1, ty, v);
return;
}
int mid = (s+e)/2;
if (tx <= mid){
if (lc == NULL) lc = new Node2D;
lc->update(s, mid, tx, ty, v);
}
else{
if (rc == NULL) rc = new Node2D;
rc->update(mid+1, e, tx, ty, v);
}
ll ret = 0;
if (lc != NULL) ret = GCD(ret, lc->T->query(0, C-1, ty, ty));
if (rc != NULL) ret = GCD(ret, rc->T->query(0, C-1, ty, ty));
T->update(0, C-1, ty, ret);
}
ll query(int s, int e, int txs, int txe, int tys, int tye){
if (txe < s || e < txs) return 0;
if (txs <= s && e <= txe) return T->query(0, C-1, tys, tye);
int mid = (s+e)/2;
ll ret = 0;
if (lc != NULL) ret = GCD(ret, lc->query(s, mid, txs, txe, tys, tye));
if (rc != NULL) ret = GCD(ret, rc->query(mid+1, e, txs, txe, tys, tye));
return ret;
}
} *Seg = new Node2D;
void init(int r, int c){
R=r, C=c;
}
void update(int x, int y, ll v){
Seg->update(0, R-1, x, y, v);
}
ll calculate(int x1, int y1, int x2, int y2){
return Seg->query(0, R-1, x1, x2, y1, y2);
}
Compilation message
grader.c: In function 'main':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
int res;
^~~
game.c:2:10: fatal error: bits/stdc++.h: No such file or directory
#include <bits/stdc++.h>
^~~~~~~~~~~~~~~
compilation terminated.