This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#if _LOCAL
#include "tournament.h"
#endif
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
const int inf = int(1e9);
typedef vector<int> vi;
typedef vector<vi> vvi;
typedef pair<int, int> p2;
#define rep(i, high) for (int i = 0; i < high; i++)
#define repp(i, low, high) for (int i = low; i < high; i++)
#define repe(i, container) for (auto& i : container)
#define sz(container) ((int)container.size())
#define all(x) begin(x),end(x)
inline void fast() { ios::sync_with_stdio(0); cin.tie(0); cout.tie(0); }
#if _LOCAL
#define assert(x) if (!(x)) __debugbreak()
#endif
struct fenwick
{
vi tree;
fenwick(int n) : tree(n+1) {}
void update(int i, int v)
{
for (i++; i < sz(tree); i += i & -i) tree[i] += v;
}
int query(int r)
{
int ret = 0;
for (r++; r > 0; r -= r & -r) ret += tree[r];
return ret;
}
int query(int l, int r) // [l,r]
{
if (l) l = query(l - 1);
return query(r) - l;
}
};
int GetBestPosition(int n, int c, int r, int *K, int *S, int *E)
{
fenwick tree(n);
rep(i, n) tree.update(i, 1);
vi s(c);
vi e(c);
vi k(n-1);
rep(i, n - 1) k[i] = K[i];
rep(i, c) s[i] = S[i];
rep(i, c) e[i] = E[i];
vi par(n+c);
vi leftmost_child(n+c,-1);
vi nodes(n);
rep(i, n) nodes[i] = i;
rep(i, c)
{
int new_node = i + n;
int l = e[i] - s[i] + 1;
int u = -1;
rep(j, l)
{
int lo = -1;
int hi = n;
while (lo+1<hi)
{
int mid = (lo + hi) / 2;
if (tree.query(mid) >= s[i]+1)
{
hi = mid;
}
else lo = mid;
}
int v = nodes[hi];
tree.update(hi, -1);
if (leftmost_child[new_node]==-1)
{
leftmost_child[new_node] = v;
}
par[v] = new_node;
u = hi;
}
assert(u != -1);
nodes[u] = new_node;
tree.update(u, 1);
}
vi color(n + c);
vi must_shift(n + c);
vector<p2> clean_depth(n + c, p2(0,inf));
vector<p2> left_depth(n + c);
vi good(n + c, 1);
rep(i, n - 1) color[i + 1] = k[i] > r;
rep(i, n) if (color[i]) must_shift[i] = 1;
rep(i, n) left_depth[i].first = 1, left_depth[i].second=i, clean_depth[i].first=1, clean_depth[i].second=i;
rep(i, sz(par)-1)
{
int p = par[i];
if (clean_depth[i].first+1>clean_depth[p].first || (clean_depth[i].first + 1 == clean_depth[p].first)
&& clean_depth[i].second<clean_depth[p].second)
{
clean_depth[p].first = clean_depth[i].first + 1;
clean_depth[p].second = clean_depth[i].second;
}
if (!good[i]) good[par[i]]=0;
if (i==leftmost_child[par[i]])
{
left_depth[p] = p2(left_depth[i].first+1, left_depth[i].second);
}
if (must_shift[i])
{
if (i != leftmost_child[par[i]])
{
good[par[i]] = 0;
}
must_shift[par[i]] = 1;
}
}
p2 ans = p2(-inf, inf);
rep(i, sz(par))
{
if (!good[i]) continue;
if (must_shift[i])
{
if (left_depth[i].first>ans.first || (left_depth[i].first==ans.first && left_depth[i].second < ans.second))
{
ans = left_depth[i];
}
}
else
{
if (clean_depth[i].first>ans.first || (clean_depth[i].first == ans.first && clean_depth[i].second < ans.second))
{
ans = clean_depth[i];
}
}
}
return ans.second;
}
Compilation message (stderr)
tournament.cpp: In function 'int GetBestPosition(int, int, int, int*, int*, int*)':
tournament.cpp:112:4: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
111 | if (clean_depth[i].first+1>clean_depth[p].first || (clean_depth[i].first + 1 == clean_depth[p].first)
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
112 | && clean_depth[i].second<clean_depth[p].second)
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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