This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "vision.h"
#include <vector>
#include <array>
using namespace std;
constexpr int BITS = 9; // ############## TODO ###############à //
using BITINT = array<int, BITS>;
BITINT createInt(int x, int zero, int one) {
BITINT res;
for (int h = 0; h < BITS; h++) {
res[h] = (x & (1 << h)) ? add_or({one}) : add_or({zero});
}
return res;
}
BITINT doCreateInt(int x, int zero) {
BITINT res;
for (int h = 0; h < BITS; h++) {
res[h] = (x & (1 << h)) ? add_not(zero) : add_or({zero});
}
return res;
}
BITINT orInt(vector<BITINT> v) {
BITINT res;
for (int h = 0; h < BITS; h++) {
vector<int> vh;
for (BITINT b: v) vh.push_back(b[h]);
res[h] = add_or(vh);
}
return res;
}
BITINT addInt(BITINT a, BITINT b) {
BITINT res;
res[0] = add_xor({a[0], b[0]});
int carry = add_and({a[0], b[0]});
for (int h = 1; h < BITS; h++) {
res[h] = add_xor({a[h], b[h], carry});
carry = add_or({
add_and({a[h], b[h]}),
add_and({carry, add_xor({a[h], b[h]})}
)});
}
return res;
}
int equal(BITINT a, BITINT b) {
vector<int> _xor;
for (int h = 0; h < BITS; h++) {
_xor.push_back(add_xor({a[h], b[h]}));
}
return add_not(add_or(_xor));
}
void construct_network(int H, int W, int K) {
auto get = [&](int i, int j) {
return W*i + j;
};
int zero = add_and({0, 1, 2});
vector<int> rowOr, ySweep(H), rySweep(H);
vector<BITINT> ys1(H), ys2(H);
for (int i = 0; i < H; i++) {
vector<int> Y;
for (int j = 0; j < W; j++) Y.push_back(get(i, j));
rowOr.push_back(add_or(Y));
}
ySweep[0] = add_or({rowOr[0]});
ys1[0] = createInt(0, zero, ySweep[0]);
for (int i = 1; i < H; i++) {
ySweep[i] = add_or({rowOr[i], ySweep[i-1]});
ys1[i] = createInt(i, zero, add_xor({ySweep[i-1], ySweep[i]}));
}
rySweep[H-1] = add_or({rowOr[H-1]});
ys2[H-1] = createInt(H-1, zero, rySweep[H-1]);
for (int i = H-2; i >= 0; i--) {
rySweep[i] = add_or({rowOr[i], rySweep[i+1]});
ys2[i] = createInt(i, zero, add_xor({rySweep[i+1], rySweep[i]}));
}
vector<int> colOr, xSweep(W), rxSweep(W);
vector<BITINT> xs1(W), xs2(W);
for (int j = 0; j < W; j++) {
vector<int> Y;
for (int i = 0; i < H; i++) Y.push_back(get(i, j));
colOr.push_back(add_or(Y));
}
xSweep[0] = add_or({colOr[0]});
xs1[0] = createInt(0, zero, xSweep[0]);
for (int j = 1; j < W; j++) {
xSweep[j] = add_or({colOr[j], xSweep[j-1]});
xs1[j] = createInt(j, zero, add_xor({xSweep[j-1], xSweep[j]}));
}
rxSweep[W-1] = add_or({colOr[W-1]});
xs2[W-1] = createInt(W-1, zero, rxSweep[W-1]);
for (int j = W-2; j >= 0; j--) {
rxSweep[j] = add_or({colOr[j], rxSweep[j+1]});
xs2[j] = createInt(j, zero, add_xor({rxSweep[j+1], rxSweep[j]}));
}
BITINT y1 = orInt(ys1);
BITINT y2 = orInt(ys2);
BITINT x1 = orInt(xs1);
BITINT x2 = orInt(xs2);
equal(addInt(addInt(x1, y1), doCreateInt(K, zero)), addInt(x2, y2));
}
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