이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#define _USE_MATH_DEFINES
#include <bits/stdc++.h>
#define ff first
#define ss second
#define pb push_back
#define all(a) (a).begin(), (a).end()
#define replr(i, a, b) for (int i = int(a); i <= int(b); ++i)
#define reprl(i, a, b) for (int i = int(a); i >= int(b); --i)
#define rep(i, n) for (int i = 0; i < int(n); ++i)
#define mkp(a, b) make_pair(a, b)
using namespace std;
typedef long long ll;
typedef long double ld;
typedef pair<int, int> PII;
typedef vector<int> VI;
typedef vector<PII> VPI;
typedef vector<VI> VVI;
typedef vector<VVI> VVVI;
typedef vector<VPI> VVPI;
typedef pair<ll, ll> PLL;
typedef vector<ll> VL;
typedef vector<PLL> VPL;
typedef vector<VL> VVL;
typedef vector<VVL> VVVL;
typedef vector<VPL> VVPL;
template<class T> T setmax(T& a, T b) {if (a < b) return a = b; return a;}
template<class T> T setmin(T& a, T b) {if (a < b) return a; return a = b;}
#include <ext/pb_ds/assoc_container.hpp>
using namespace __gnu_pbds;
template<class T>
using indset = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
#include "robot.h"
/*
TEST 3
COLOR = 1;
if (E == -2 && S == -2) {
DIRECTION = 'T';
} else {
if (E == 0) DIRECTION = 'E';
else if (N == 0) DIRECTION = 'N';
else if (S == 0) DIRECTION = 'S';
else DIRECTION = 'W';
}
*/
void program_pulibot() {
int MAXZ = 3;
replr(CUR, 0, MAXZ) replr(N, -2, MAXZ) replr(E, -2, MAXZ) replr(S, -2, MAXZ) replr(W, -2, MAXZ) {
VI INSTRUCTION = {CUR, W, S, E, N};
int COLOR = 15;
char DIRECTION = 'T';
bool het = false;
BEGINNING:
if (W == 1) het = true;
if (S == 1) het = true;
if (E == 1) het = true;
if (N == 1) het = true;
if (het) {
COLOR = 1;
if (E == 2) DIRECTION = 'E';
else if (N == 2) DIRECTION = 'N';
else if (S == 2) DIRECTION = 'S';
else if (W == 2) DIRECTION = 'W';
else DIRECTION = 'T';
} else {
if (E == -2 && S == -2) {
het = true;
goto BEGINNING;
}
COLOR = 2;
if (E == 0) DIRECTION = 'E';
else if (N == 0) DIRECTION = 'N';
else if (S == 0) DIRECTION = 'S';
else if (W == 0) DIRECTION = 'W';
else {
COLOR = 3;
if (E == 2) DIRECTION = 'E';
else if (N == 2) DIRECTION = 'N';
else if (S == 2) DIRECTION = 'S';
else if (W == 2) DIRECTION = 'W';
}
}
set_instruction(INSTRUCTION, COLOR, DIRECTION);
}
}
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