| # | 제출 시각 | 아이디 | 문제 | 언어 | 결과 | 실행 시간 | 메모리 | 
|---|---|---|---|---|---|---|---|
| 1073521 | XJP12 | Mini tetris (IOI16_tetris) | C++14 | 3 ms | 604 KiB | 
이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
//#include "tetris.h"
using namespace std;
typedef vector<int> vi;
int blocks;
void init(int n){
    blocks=n;
}
int position;
int rotation;
int state=0;
void new_figure(int figure_type) {
    if(figure_type==1){
        position=0;
        rotation=0;
    }
    if(figure_type==2){
        switch(state){
            case 0:
                position=0;
                rotation=0;  
                state = 3;
                break;
            case 1: 
                position=1;
                rotation=0;
                state = 3;
                break;
            case 2:
                position=0;
                rotation=0;
                state = 4;
                break;
             case 3:
                position=0;
                rotation=0;
                state = 5;
                break;
             case 4:
                position=1;
                rotation=0;
                state = 7;
                break;
             case 5:
                position=2;
                rotation=1;
                state = 0;
                break;
             case 6:
                position=2;
                rotation=1;
                state = 2;
                break;
            case 7:
                position=0;
                rotation=1;
                state = 0;
                break;
            case 8:
                position=0;
                rotation=1;
                state = 1;
                break;
        }
    }else{
        switch(state){
            case 0:
                position=0;
                rotation=0;  
                state = 1;
                break;
            case 1: 
                position=1;
                rotation=2;
                state = 0;
                break;
            case 2:
                position=0;
                rotation=3;
                state = 0;
                break;
             case 3:
                position=1;
                rotation=2;
                state = 4;
                break;
             case 4:
                position=0;
                rotation=3;
                state = 3;
                break;
             case 5:
                position=1;
                rotation=2;
                state = 8;
                break;
             case 6:
                position=1;
                rotation=2;
                state = 7;
                break;
            case 7:
                position=0;
                rotation=3;
                state = 6;
                break;
            case 8:
                position=0;
                rotation=3;
                state = 5;
                break;
        }
    }
}
int get_position() {
	return position;
}
int get_rotation() {
	return rotation;
}
| # | Verdict | Execution time | Memory | Grader output | 
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| Fetching results... | ||||
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| Fetching results... | ||||
| # | Verdict | Execution time | Memory | Grader output | 
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| # | Verdict | Execution time | Memory | Grader output | 
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