This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
//#include "tetris.h"
using namespace std;
typedef vector<int> vi;
int blocks;
void init(int n){
blocks=n;
}
int position;
int rotation;
int state=0;
void new_figure(int figure_type) {
if(figure_type==1){
position=0;
rotation=0;
}
if(figure_type==2){
switch(state){
case 0:
position=0;
rotation=0;
state = 3;
break;
case 1:
position=1;
rotation=0;
state = 3;
break;
case 2:
position=0;
rotation=0;
state = 4;
break;
case 3:
position=0;
rotation=0;
state = 5;
break;
case 4:
position=1;
rotation=0;
state = 7;
break;
case 5:
position=2;
rotation=1;
state = 0;
break;
case 6:
position=2;
rotation=1;
state = 2;
break;
case 7:
position=0;
rotation=1;
state = 0;
break;
case 8:
position=0;
rotation=1;
state = 1;
break;
}
}else{
switch(state){
case 0:
position=0;
rotation=0;
state = 1;
break;
case 1:
position=1;
rotation=2;
state = 0;
break;
case 2:
position=0;
rotation=3;
state = 0;
break;
case 3:
position=1;
rotation=2;
state = 4;
break;
case 4:
position=0;
rotation=3;
state = 3;
break;
case 5:
position=1;
rotation=2;
state = 8;
break;
case 6:
position=1;
rotation=2;
state = 7;
break;
case 7:
position=0;
rotation=3;
state = 6;
break;
case 8:
position=0;
rotation=3;
state = 5;
break;
}
}
}
int get_position() {
return position;
}
int get_rotation() {
return rotation;
}
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