This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "rail.h"
#include <bits/stdc++.h>
using namespace std;
#define int long long
//#define cout cerr
int INF = 1LL<<60;
void findLocation(signed N, signed first, signed location[], signed stype[]) {
int n = N;
if (n==1) {
location[0] = first;
stype[0] = 1;
return;
}
for (int i=0; i<n; i++) {
stype[i] = -1;
}
//query dist from 0 to everywhere and the smallest dist is the first D type after 0
//and let x = dist between 0 and A (A=first D type after 0
//immediately we know the value of x and location and type of A
//so of the remaining n-2 nodes
//let's say we are trying to find where node i is, i not processed yet
//let d0 = dist(0,i) and d1 = dist(i,A), note dist is commutative
//if d0<d1, i is on the right of A
//otherwise, i is on the left of A
//if position is in between 0 and A, then we know immediately the location, and it must be C-type
//since the first D-type after 0 is A
//since d0>d1 and d1-d0 = x (note that |d1-d0| = x no matter what)
//now, consider that i is to the right of A (d0<d1)
//let the 'apparent distance' be the x-coordinate that i would be at if 0 is at 0 and if it was a D-type
//so apparent distance = d0
//assume by induction that we've already queried things closer than i to 0
//thusforely we have the rightmost D type (rightmost station must be D type else it's not connected)
//and so query the dist from that to our node
//if this distance is equal to expected (x-coordinate of that plus d0)
//then our node is D-type, so we know x-coordinate is just d0
//if not equal to expected, now we know that it's C-type, and we also know the distance to this last D-type node
//so the real x-coordinate is the x-coordinate of the last D-type node, minus the distance from this node to that
//similar method on the other side
//this uses n-1 queries (0 to everywhere else) plus n-2 queries (1 to everywhere else except 0) plus n-2 queries
//(1 for each additional node), at most
//3n-5 is good
//just assume 0 is stationed at 0 and then add first to everything in the answer
vector<int> dist0(n,-1);
dist0[0] = 0;
for (int i=1; i<n; i++) {
dist0[i] = getDistance(0,i);
}
vector<int> bydist(n,0); iota(bydist.begin(), bydist.end(), (int)0);
sort(bydist.begin(), bydist.end(),[&](const int i1, const int i2) {
return dist0[i1]<dist0[i2];
});
vector<int> coordinates(n,-1);
coordinates[0] = 0;
int A = bydist[1];
int X = dist0[A];
coordinates[A] = X;
int earliestC = 0;
int latestD = A;
stype[0] = 1;
stype[A] = 2;
/*cout << "distances " << endl;
for (int i=0; i<n; i++) {
cout << "dist " << i <<" " << dist0[i] << endl;
}
cout << "got " << A <<" " << X << endl;*/
for (int pos=2; pos<n; pos++) {
int city = bydist[pos];
int d0 = dist0[city];
int d1 = getDistance(A,city);
//cout << "doing " << city <<" " << d0 <<" " << dist_to_earliestC <<" " << dist_to_latestD << " " << pos1 <<" " << pos2 << endl;
//need to verify if distance to 0 is matching what we think in pos1, then in pos2
//for pos1, need to find minimum position D such that it's after pos1 and earliest C
if (d0<d1) {
//it's on the right of d1
int dist_to_latestD = getDistance(latestD,city);
int posC = coordinates[latestD]-dist_to_latestD;
int posD = d0;
//check the first D after this C, if distance from C to that D to 0 is equal to d0 then it's a C
//the correct coordinate (if it's C) is coordinates[latestD] - dist_to_latestD
//imagine it's type C
//where is the next D
//well, d0 = coordinates[next D]*2 - posC if this is the case
//so coordinates[next D] = (posC+d0)/2 = ()
int minposD = INF;
for (int i=0; i<n; i++) {
if (stype[i]==2 && coordinates[i]>=max((int)0,posC)) {
minposD = min(minposD,coordinates[i]);
}
}
int expected_distance = 2*minposD-posC-0;
if (expected_distance==d0 && posC>0) {
stype[city] = 1;
coordinates[city] = posC;
}
else {
stype[city] = 2;
coordinates[city] = posD;
}
}
else {
//it's on the left of d1
int dist_to_earliestC = getDistance(earliestC,city);
int posC = X-d1;
int posD = coordinates[earliestC]+dist_to_earliestC;
int maxposC = -INF;
for (int i=0; i<n; i++) {
if (stype[i]==1 && coordinates[i]<=min(posD,(int)X)) {
maxposC = max(maxposC,coordinates[i]);
}
}
int expected_distance = (X-maxposC)+(posD-maxposC);
if (expected_distance==d1 && posD<X) {
stype[city] = 2;
coordinates[city] = posD;
}
else {
stype[city] = 1;
coordinates[city] = posC;
}
}
if (coordinates[city]<coordinates[earliestC]) earliestC = city;
if (coordinates[city]>coordinates[latestD]) latestD = city;
}
for (int i=0; i<n; i++) {
location[i] = coordinates[i]+first;
cout << i <<" " << coordinates[i] <<" " << stype[i] <<" " << location[i] << endl;
}
}
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