이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
ll n, m, q, k, x, y, a, b, c;
vector<int> s, p, w, l;
vector<__int128> wup[40];
vector<__int128> wupmx[40];
vector<__int128> wupm[40];
vector<__int128> lup[40];
vector<__int128> lupmn[40];
vector<__int128> lupm[40];
void init(int N, vector<int> S, vector<int> P, vector<int> W, vector<int> L) {
n = N;
s = S;
p = P;
w = W;
l = L;
for (int i = 0; i < 40; i++) {
wup[i].resize(n + 1);
wupmx[i].resize(n + 1);
wupm[i].resize(n + 1);
lup[i].resize(n + 1);
lupmn[i].resize(n + 1);
lupm[i].resize(n + 1);
if (i == 0) {
for (int j = 0; j < n; j++) {
wupm[i][j] = w[j];
wup[i][j] = s[j];
wupmx[i][j] = s[j];
lupm[i][j] = l[j];
lup[i][j] = p[j];
lupmn[i][j] = s[j];
}
wupm[i][n] = n;
wupmx[i][n] = 0;
wup[i][n] = 0;
lupm[i][n] = n;
lupmn[i][n] = 0;
lup[i][n] = 0;
}
else {
for (int j = 0; j < n + 1; j++) {
wupm[i][j] = wupm[i - 1][wupm[i - 1][j]];
wup[i][j] = wup[i - 1][j] + wup[i - 1][wupm[i - 1][j]];
wupmx[i][j] = max(wupmx[i - 1][j], wupmx[i - 1][wupm[i - 1][j]] - wup[i - 1][j]);
lupm[i][j] = lupm[i - 1][lupm[i - 1][j]];
lup[i][j] = lup[i - 1][j] + lup[i - 1][lupm[i - 1][j]];
lupmn[i][j] = min(lupmn[i - 1][j], lupmn[i - 1][lupm[i - 1][j]] - lup[i - 1][j]);
}
}
}
}
long long simulate2(int x, ll z);
long long simulate3(int x, ll z);
long long simulateult(int x, ll z);
long long simulate(int x, int z) {
return simulateult(x, z);
}
long long simulateult(int x, ll z) {
// cout << x << endl;
while (x < n) {
// cout << x << ' ' << z << '\n';
if (z >= s[x]) {
for (int i = 39; i >= 0; i--) {
// cout << '\t' << i << ' ' << wupmx[i][x] << '\n';
if (wupmx[i][x] <= z) {
z += wup[i][x];
x = wupm[i][x];
}
}
}
else {
for (int i = 39; i >= 0; i--) {
// cout << '\t' << i << ' ' << lup[i][x] << ' ' << lupmn[i][x] << '\n';
if (lupmn[i][x] > z) {
z += lup[i][x];
x = lupm[i][x];
}
}
}
if (x < n) {
if (z >= s[x]) {
z += s[x];
x = w[x];
}
else {
z += p[x];
x = l[x];
}
// cout << x << ' ' << z << '\n';
}
}
return z;
}
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