This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "Anthony.h"
#include <bits/stdc++.h>
using namespace std;
int d[20005], c[20005], e[20005], p[20005];
vector<int> adj[20005];
queue<int> q;
void dfs(int u)
{
for (int v:adj[u])
{
if (v==p[u])
continue;
p[v]=u;
c[v]=!c[u];
if (adj[v].size()>=3)
dfs(v);
else
q.push(v);
}
}
void dfs2(int u)
{
for (int v:adj[u])
{
if (v==p[u])
continue;
p[v]=u;
e[v]=(e[u]+1)%6;
if (e[v]==2 || e[v]==4 || e[v]==5)
c[v]=1;
if (adj[v].size()>=3)
q.push(v);
else
dfs2(v);
}
}
vector<int> Mark(int N, int M, int A, int B, vector<int> U, vector<int> V)
{
for (int i=0; i<M; i++)
{
adj[U[i]].push_back(V[i]);
adj[V[i]].push_back(U[i]);
}
if (A>2)
{
d[0]=1;
q.push(0);
while (!q.empty())
{
int u=q.front();
q.pop();
for (int v:adj[u])
{
if (!d[v])
{
d[v]=d[u]+1;
q.push(v);
}
}
}
vector<int> ans;
for (int i=0; i<M; i++)
ans.push_back(min(d[U[i]], d[V[i]])%3);
return ans;
}
q.push(0);
while (!q.empty())
{
int u=q.front();
q.pop();
if ((u==0 && adj[u].size()>=2) || adj[u].size()>=3)
dfs(u);
else
{
if (c[u])
e[u]=5;
dfs2(u);
}
}
vector<int> ans;
for (int i=0; i<M; i++)
{
if (U[i]==p[V[i]])
ans.push_back(c[V[i]]);
else
ans.push_back(c[U[i]]);
//cout << ans[i] << ' ';
}
//cout << '\n';
return ans;
}
#include "Catherine.h"
#include <bits/stdc++.h>
using namespace std;
int a, pre=2, ok;
vector<int> vec;
void Init(int A, int B)
{
a=A;
}
int Move(vector<int> y)
{
if (a>2)
{
if (y[0] && !y[2])
return 0;
else if (y[1] && !y[0])
return 1;
else
return 2;
}
if (pre==2)
{
if (y[0]+y[1]==1 || y[0]+y[1]>=3)
{
ok=1;
if (y[0]==1)
{
pre=0;
return 0;
}
else
{
pre=1;
return 1;
}
}
else
{
if (y[0]==2)
{
vec.push_back(0);
//cout << "vec push " << vec[0] << '\n';
pre=0;
return 0;
}
else if (y[1]==2)
{
vec.push_back(1);
//cout << "vec push " << vec[0] << '\n';
pre=1;
return 1;
}
else
{
vec.push_back(1);
//cout << "vec push " << vec[0] << '\n';
pre=0;
return 0;
}
}
}
else
{
if (y[0]+y[1]==0)
{
//cout << "im here 1\n";
ok=1;
return -1;
}
else if (y[0]+y[1]>=2)
{
//cout << "im here 2\n";
ok=1;
y[pre]++;
if (y[0]==1)
{
pre=0;
return 0;
}
else
{
pre=1;
return 1;
}
}
else if (ok)
{
//cout << "im here 3\n";
if (y[0]==1)
{
pre=0;
return 0;
}
else
{
pre=1;
return 1;
}
}
else
{
vec.push_back(pre);
//cout << "vec push " << pre << '\n';
if (vec.size()==4)
{
ok=1;
if (y[0])
vec.push_back(0);
else
vec.push_back(1);
if ((vec[0]==0 && vec[1]==0 && vec[2]==1 && vec[3]==0 && vec[4]==1) ||
(vec[0]==0 && vec[1]==1 && vec[2]==0 && vec[3]==1 && vec[4]==1) ||
(vec[0]==1 && vec[1]==0 && vec[2]==1 && vec[3]==1 && vec[4]==0) ||
(vec[0]==0 && vec[1]==1 && vec[2]==1 && vec[3]==0 && vec[4]==0) ||
(vec[0]==1 && vec[1]==1 && vec[2]==0 && vec[3]==0 && vec[4]==1) ||
(vec[0]==1 && vec[1]==0 && vec[2]==0 && vec[3]==1 && vec[4]==0))
return -1;
else
{
if (y[0])
{
pre=0;
return 0;
}
else
{
pre=1;
return 1;
}
}
}
else
{
if (y[0])
{
pre=0;
return 0;
}
else
{
pre=1;
return 1;
}
}
}
}
}
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