Submission #1046631

#TimeUsernameProblemLanguageResultExecution timeMemory
1046631ZicrusUnscrambling a Messy Bug (IOI16_messy)C++17
100 / 100
2 ms852 KiB
#include <bits/stdc++.h> #include "messy.h" using namespace std; typedef long long ll; vector<int> restore_permutation(int n, int w, int r) { string s0 = "", s1 = ""; for (int i = 0; i < n; i++) { s0 += '0'; s1 += '1'; } string s; s = s1; s[n-1] = '0'; add_element(s); s = s1; s[n-2] = '0'; add_element(s); s = s1; s[n-3] = '0'; add_element(s); s = s1; s[n-1] = s[n-2] = '0'; add_element(s); s = s1; s[n-1] = s[n-3] = '0'; add_element(s); s = s1; s[n-2] = s[n-3] = '0'; add_element(s); s = s0; s[n-1] = '1'; add_element(s); s[n-2] = '1'; add_element(s); vector<string> sBits; s = s0; s[n-1] = '1'; sBits.push_back(s); s = s0; s[n-2] = '1'; sBits.push_back(s); s = s0; s[n-1] = s[n-2] = '1'; sBits.push_back(s); s = s0; s[n-3] = '1'; sBits.push_back(s); s = s0; s[n-1] = s[n-3] = '1'; sBits.push_back(s); s = s0; s[n-2] = s[n-3] = '1'; sBits.push_back(s); s = s0; s[n-1] = s[n-2] = s[n-3] = '1'; sBits.push_back(s); for (int i = 0; i < n-3; i++) { for (int b = 0; b < 7; b++) { if ((i >> b) & 1) { s = sBits[b]; s[i] = '1'; add_element(s); } } } compile_set(); vector<ll> G(n); for (int i = 0; i < n; i++) G[i] = i; mt19937 mt(time(0)); shuffle(G.begin(), G.end(), mt); vector<int> res(n); vector<ll> c(3, -1); ll ptr = 0; s = s1; for (int i1 = 0; i1 < n-1; i1++) { int i = G[i1]; s[i] = '0'; bool has = check_element(s); if (has) { c[ptr++] = i; } if (!has || ptr > 1) { s[i] = '1'; } if (ptr == 3) break; } if (ptr < 3) c[2] = G[n-1]; s = s0; s[c[0]] = '1'; bool v = check_element(s); vector<ll> ctrl(3); if (!v) { s = s0; s[c[1]] = '1'; v = check_element(s); if (!v) { ctrl[0] = c[2]; s = s0; s[ctrl[0]] = s[c[0]] = '1'; v = check_element(s); if (!v) { ctrl[1] = c[1]; ctrl[2] = c[0]; } else { ctrl[1] = c[0]; ctrl[2] = c[1]; } } else { ctrl[0] = c[1]; s = s0; s[ctrl[0]] = s[c[0]] = '1'; v = check_element(s); if (!v) { ctrl[1] = c[2]; ctrl[2] = c[0]; } else { ctrl[1] = c[0]; ctrl[2] = c[2]; } } } else { ctrl[0] = c[0]; s = s0; s[ctrl[0]] = s[c[1]] = '1'; v = check_element(s); if (!v) { ctrl[1] = c[2]; ctrl[2] = c[1]; } else { ctrl[1] = c[1]; ctrl[2] = c[2]; } } vector<bool> isCtrl(n); isCtrl[ctrl[0]] = true; isCtrl[ctrl[1]] = true; isCtrl[ctrl[2]] = true; sBits.clear(); s = s0; s[ctrl[0]] = '1'; sBits.push_back(s); s = s0; s[ctrl[1]] = '1'; sBits.push_back(s); s = s0; s[ctrl[0]] = s[ctrl[1]] = '1'; sBits.push_back(s); s = s0; s[ctrl[2]] = '1'; sBits.push_back(s); s = s0; s[ctrl[0]] = s[ctrl[2]] = '1'; sBits.push_back(s); s = s0; s[ctrl[1]] = s[ctrl[2]] = '1'; sBits.push_back(s); s = s0; s[ctrl[0]] = s[ctrl[1]] = s[ctrl[2]] = '1'; sBits.push_back(s); unordered_set<ll> missing; for (int i = 0; i < n-3; i++) { missing.insert(i); } shuffle(G.begin(), G.end(), mt); for (int i1 = 0; i1 < n; i1++) { int i = G[i1]; if (isCtrl[i]) continue; ll val = 0; unordered_set<ll> temp = missing; for (int b = 6; b >= 0; b--) { bool h0 = false, h1 = false; for (auto &e : temp) { if ((e >> b) & 1) h1 = true; else h0 = true; } if (!h0) { val <<= 1; val |= 1; continue; } else if (!h1) { val <<= 1; continue; } s = sBits[b]; s[i] = '1'; v = check_element(s); val <<= 1; val |= v; unordered_set<ll> idk; for (auto &e : temp) { if (((e >> b) & 1) != v) idk.insert(e); } for (auto &e : idk) temp.erase(e); } res[i] = val; missing.erase(val); } res[ctrl[0]] = n-1; res[ctrl[1]] = n-2; res[ctrl[2]] = n-3; return res; }
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