이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
#include "robot.h"
using namespace std;
typedef long long ll;
// Cur, W, S, E, N
unordered_set<ll> check;
void instruct(vector<int> s, int z, char a, bool exp = false) {
vector<int> nw;
vector<vector<int>> scenarios(1, vector<int>(5));
for (int i = 0; i < 5; i++) {
scenarios[0][i] = s[i] == -9 ? -2 : s[i];
}
for (int i = 0; i < 5; i++) {
ll sz = scenarios.size();
if (s[i] == -1 && !exp) {
for (int j = 0; j < sz; j++) {
nw = scenarios[j];
nw[i] = -2;
scenarios.push_back(nw);
nw[i] = 2;
scenarios.push_back(nw);
}
}
if (s[i] == -9) {
for (int j = 0; j < sz; j++) {
nw = scenarios[j];
nw[i] = -1;
scenarios.push_back(nw);
nw[i] = 0;
scenarios.push_back(nw);
nw[i] = 1;
scenarios.push_back(nw);
nw[i] = 2;
scenarios.push_back(nw);
nw[i] = 3;
scenarios.push_back(nw);
nw[i] = 4;
scenarios.push_back(nw);
}
}
}
for (auto &e : scenarios) {
ll id = ((e[0] & 15) << (4 * 4)) | ((e[1] & 15) << (4 * 3)) | ((e[2] & 15) << (4 * 2)) | ((e[3] & 15) << (4 * 1)) | ((e[4] & 15) << (4 * 0));
if (check.count(id)) continue;
check.insert(id);
set_instruction(e, z, a);
}
}
// Cur, W, S, E, N
// 1 - Result & Eraser
// 2 - Trail
// 3 - Repellant
void program_pulibot() {
instruct({1, -2, 1, 0, -2}, 1, 'T');
instruct({1, -2, 1, -1, -2}, 1, 'T');
instruct({1, -2, 0, 1, -2}, 1, 'T');
instruct({1, -2, -1, 1, -2}, 1, 'T');
instruct({2, -9, -2, -2, -9}, 1, 'H');
// -------------------------------- 1
// Go to repellant
instruct({1, 3, -9, -9, -9}, 1, 'W');
instruct({1, -9, 3, -9, -9}, 1, 'S');
instruct({1, -9, -9, 3, -9}, 1, 'E');
instruct({1, -9, -9, -9, 3}, 1, 'N');
// Go to trail
instruct({1, 2, -9, -9, -9}, 1, 'W');
instruct({1, -9, 2, -9, -9}, 1, 'S');
instruct({1, -9, -9, 2, -9}, 1, 'E');
instruct({1, -9, -9, -9, 2}, 1, 'N');
// Go back and erase
instruct({1, 1, -9, -9, -9}, 0, 'W');
instruct({1, -9, 1, -9, -9}, 0, 'S');
instruct({1, -9, -9, 1, -9}, 0, 'E');
instruct({1, -9, -9, -9, 1}, 0, 'N');
// SET STATE
instruct({-9, 1, -9, -9, -9}, 1, 'H');
instruct({-9, -9, 1, -9, -9}, 1, 'H');
instruct({-9, -9, -9, 1, -9}, 1, 'H');
instruct({-9, -9, -9, -9, 1}, 1, 'H');
// -------------------------------- 2
// Explore empty
instruct({2, 0, -9, -9, -9}, 2, 'W');
instruct({2, -9, 0, -9, -9}, 2, 'S');
instruct({2, -9, -9, 0, -9}, 2, 'E');
instruct({2, -9, -9, -9, 0}, 2, 'N');
// Go back and repel
instruct({2, 2, -9, -9, -9}, 3, 'W');
instruct({2, -9, 2, -9, -9}, 3, 'S');
instruct({2, -9, -9, 2, -9}, 3, 'E');
instruct({2, -9, -9, -9, 2}, 3, 'N');
// SET STATE
instruct({-9, 2, -9, -9, -9}, 2, 'H');
instruct({-9, -9, 2, -9, -9}, 2, 'H');
instruct({-9, -9, -9, 2, -9}, 2, 'H');
instruct({-9, -9, -9, -9, 2}, 2, 'H');
instruct({-9, -9, -9, -9, -9}, 2, 'H');
}
// Cur, W, S, E, N
// 1 - Result & Eraser
// 2 - Trail
// 3 - Repellant
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