제출 #1040228

#제출 시각아이디문제언어결과실행 시간메모리
1040228Zicrus로봇 대회 (IOI23_robot)C++17
24 / 100
90 ms7316 KiB
#include <bits/stdc++.h> #include "robot.h" using namespace std; typedef long long ll; // Cur, W, S, E, N unordered_set<ll> check; void instruct(vector<int> s, int z, char a, bool exp = false) { vector<int> nw; vector<vector<int>> scenarios(1, vector<int>(5)); for (int i = 0; i < 5; i++) { scenarios[0][i] = s[i] == -9 ? -2 : s[i]; } for (int i = 0; i < 5; i++) { ll sz = scenarios.size(); if (s[i] == -1 && !exp) { for (int j = 0; j < sz; j++) { nw = scenarios[j]; nw[i] = -2; scenarios.push_back(nw); nw[i] = 2; scenarios.push_back(nw); } } if (s[i] == -9) { for (int j = 0; j < sz; j++) { nw = scenarios[j]; nw[i] = -1; scenarios.push_back(nw); nw[i] = 0; scenarios.push_back(nw); nw[i] = 1; scenarios.push_back(nw); nw[i] = 2; scenarios.push_back(nw); nw[i] = 3; scenarios.push_back(nw); nw[i] = 4; scenarios.push_back(nw); } } } for (auto &e : scenarios) { ll id = ((e[0] & 15) << (4 * 4)) | ((e[1] & 15) << (4 * 3)) | ((e[2] & 15) << (4 * 2)) | ((e[3] & 15) << (4 * 1)) | ((e[4] & 15) << (4 * 0)); if (check.count(id)) continue; check.insert(id); set_instruction(e, z, a); } } // Cur, W, S, E, N // 1 - Result & Eraser // 2 - Trail // 3 - Repellant void program_pulibot() { instruct({1, -2, 1, 0, -2}, 1, 'T'); instruct({1, -2, 1, -1, -2}, 1, 'T'); instruct({1, -2, 0, 1, -2}, 1, 'T'); instruct({1, -2, -1, 1, -2}, 1, 'T'); instruct({2, -9, -2, -2, -9}, 1, 'H'); // -------------------------------- 1 // Go to repellant instruct({1, 3, -9, -9, -9}, 1, 'W'); instruct({1, -9, 3, -9, -9}, 1, 'S'); instruct({1, -9, -9, 3, -9}, 1, 'E'); instruct({1, -9, -9, -9, 3}, 1, 'N'); // Go to trail instruct({1, 2, -9, -9, -9}, 1, 'W'); instruct({1, -9, 2, -9, -9}, 1, 'S'); instruct({1, -9, -9, 2, -9}, 1, 'E'); instruct({1, -9, -9, -9, 2}, 1, 'N'); // Go back and erase instruct({1, 1, -9, -9, -9}, 0, 'W'); instruct({1, -9, 1, -9, -9}, 0, 'S'); instruct({1, -9, -9, 1, -9}, 0, 'E'); instruct({1, -9, -9, -9, 1}, 0, 'N'); // SET STATE instruct({-9, 1, -9, -9, -9}, 1, 'H'); instruct({-9, -9, 1, -9, -9}, 1, 'H'); instruct({-9, -9, -9, 1, -9}, 1, 'H'); instruct({-9, -9, -9, -9, 1}, 1, 'H'); // -------------------------------- 2 // Explore empty instruct({2, 0, -9, -9, -9}, 2, 'W'); instruct({2, -9, 0, -9, -9}, 2, 'S'); instruct({2, -9, -9, 0, -9}, 2, 'E'); instruct({2, -9, -9, -9, 0}, 2, 'N'); // Go back and repel instruct({2, 2, -9, -9, -9}, 3, 'W'); instruct({2, -9, 2, -9, -9}, 3, 'S'); instruct({2, -9, -9, 2, -9}, 3, 'E'); instruct({2, -9, -9, -9, 2}, 3, 'N'); // SET STATE instruct({-9, 2, -9, -9, -9}, 2, 'H'); instruct({-9, -9, 2, -9, -9}, 2, 'H'); instruct({-9, -9, -9, 2, -9}, 2, 'H'); instruct({-9, -9, -9, -9, 2}, 2, 'H'); instruct({-9, -9, -9, -9, -9}, 2, 'H'); } // Cur, W, S, E, N // 1 - Result & Eraser // 2 - Trail // 3 - Repellant
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